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What is *worldbuilding* for?
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<blockquote data-quote="Aldarc" data-source="post: 7435489" data-attributes="member: 5142"><p>That would be the general idea. You are selling the horrors of what the tarrasque "means" as a monster not through saying/threatening what would happen should the players stop its awakening but through showing the actual disaster, calamity, and chaos that followed in the wake of its defeat. </p><p></p><p>IMHO, this would make a great startup for a setting, much like the wake of the Last War acts as the presumed starting point for Eberron. There is a lot of (campaign, sandbox, or story now) adventure potential in the aftermath of disaster. Though I would maybe go less Wild West and more rampaging monster shatters the Off-Brand Roman Empire. Remnants of the prior order on the fringe of the fractured empire. "Barbarian" hordes of humanoids looking for new homes after their old ones were destroyed in the lands where the tarrasque first trampled under foot. Opportunistic warlords itching for a chance to make a kingdom for themselves and preying upon weakened lands. New religious movements making sudden inroads. Rebellions sparking like wildfire from long-brewing tensions. Is the apocalypse nigh? Ancient, forgotten, primordial evils could return, but what could possibly be worse than the tarrasque? Is anyone even paying the risk of these evils any mind?</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7435489, member: 5142"] That would be the general idea. You are selling the horrors of what the tarrasque "means" as a monster not through saying/threatening what would happen should the players stop its awakening but through showing the actual disaster, calamity, and chaos that followed in the wake of its defeat. IMHO, this would make a great startup for a setting, much like the wake of the Last War acts as the presumed starting point for Eberron. There is a lot of (campaign, sandbox, or story now) adventure potential in the aftermath of disaster. Though I would maybe go less Wild West and more rampaging monster shatters the Off-Brand Roman Empire. Remnants of the prior order on the fringe of the fractured empire. "Barbarian" hordes of humanoids looking for new homes after their old ones were destroyed in the lands where the tarrasque first trampled under foot. Opportunistic warlords itching for a chance to make a kingdom for themselves and preying upon weakened lands. New religious movements making sudden inroads. Rebellions sparking like wildfire from long-brewing tensions. Is the apocalypse nigh? Ancient, forgotten, primordial evils could return, but what could possibly be worse than the tarrasque? Is anyone even paying the risk of these evils any mind? [/QUOTE]
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