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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7442800" data-attributes="member: 82106"><p>I think its easier to explain than that. There's value in playing D&D, due to its network effect. Everyone kinda knows the game, and even if you play this or that variant they can pick it up and they'll know what you mean when you say "lets play D&D." So there's incentive to bend it and stretch it. There's no such incentive with other games. If you want to play Traveller it is because you want to play that exact game, not Star Wars, not Stars Without Number, etc. If you want to play some other flavor of sci-fi, there's a game for that too, but there wouldn't be much point in hacking Traveller to become that other game. The 'brand' of Traveller is just not that strong, nobody cares which sci-fi game they are playing.</p><p></p><p>Now, there are other games which have acquired some level of brand identity within their niches, and ones that are RPG licensees of big IP like Star Wars and Star Trek, but the very niche nature of all these games still means people only want to play them for the specific experience of playing Star Wars/Trek (or whatever). So very few other games have really evolved much. WoD, and to some extent RQ, are borderline exceptions.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7442800, member: 82106"] I think its easier to explain than that. There's value in playing D&D, due to its network effect. Everyone kinda knows the game, and even if you play this or that variant they can pick it up and they'll know what you mean when you say "lets play D&D." So there's incentive to bend it and stretch it. There's no such incentive with other games. If you want to play Traveller it is because you want to play that exact game, not Star Wars, not Stars Without Number, etc. If you want to play some other flavor of sci-fi, there's a game for that too, but there wouldn't be much point in hacking Traveller to become that other game. The 'brand' of Traveller is just not that strong, nobody cares which sci-fi game they are playing. Now, there are other games which have acquired some level of brand identity within their niches, and ones that are RPG licensees of big IP like Star Wars and Star Trek, but the very niche nature of all these games still means people only want to play them for the specific experience of playing Star Wars/Trek (or whatever). So very few other games have really evolved much. WoD, and to some extent RQ, are borderline exceptions. [/QUOTE]
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