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What is *worldbuilding* for?
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<blockquote data-quote="Imaro" data-source="post: 7443624" data-attributes="member: 48965"><p>Did you ever follow up on this? Just curious... since I don't think the fact that you haven't experienced something personally to be anywhere near ample evidence to discount its possibility.</p><p></p><p>EDIT: To further clarify where I am coming from... what is the "fun" that Sorcerer provides and have you ever been in a mainstream game where the GM/Dm was actually trying to provide this experience? From what I can remember Sorcerer is a game about bartering away one's humanity to attain power. Why would a game centered around this theme not be possible in D&D? I'm not claiming it is, but at first glance it certainly seems possible. What about D&D makes it impossible to explore this theme? Also what type of gameplay besides this theme of humanity for power does Sorcerer support?</p></blockquote><p></p>
[QUOTE="Imaro, post: 7443624, member: 48965"] Did you ever follow up on this? Just curious... since I don't think the fact that you haven't experienced something personally to be anywhere near ample evidence to discount its possibility. EDIT: To further clarify where I am coming from... what is the "fun" that Sorcerer provides and have you ever been in a mainstream game where the GM/Dm was actually trying to provide this experience? From what I can remember Sorcerer is a game about bartering away one's humanity to attain power. Why would a game centered around this theme not be possible in D&D? I'm not claiming it is, but at first glance it certainly seems possible. What about D&D makes it impossible to explore this theme? Also what type of gameplay besides this theme of humanity for power does Sorcerer support? [/QUOTE]
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