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What is *worldbuilding* for?
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<blockquote data-quote="Imaro" data-source="post: 7444385" data-attributes="member: 48965"><p>I think you're reading more than my question entails but let me be clear, because @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=16586" target="_blank">Campbell</a></u></strong></em> didn't just claim he could have more fun with said themes playing it out in Sorcerer he instead made the general claim that I was..<em>vastly overestimating the narrowness of the designs of games outside of the mainstream and granting mainstream designs a flexibility that he had never experienced in the real world.</em> whne you make a statement like that... yes I expect you to be able to expound on and explain those broad statements with more than... because I had more fun in Sorcerer. I have no problem with a preference but the statement @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=16586" target="_blank">Campbell</a></u></strong></em> made in the previous post isn't just about preference. Maybe I am wrong and he's right... maybe not but what's wrong with actually looking at the games and trying to determine if the flexibility of mainstream games is being overstated or if the narrowness I attribute to many/most indie games is mistaken (though I've often seemed them praised by fans for exactly this)...</p><p></p><p>EDIT: On another note didn't we go through this earlier or in another thread? I'm starting to think you're purposefully reading my posts in a negative light... especially since I get called out for challenging Campbell's statement with "unnecessary defensiveness" but you didn't do the same when he challenged my viewpoint. If it wasn't you this happened with before then I apologize but this seems eerily familiar.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7444385, member: 48965"] I think you're reading more than my question entails but let me be clear, because @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=16586"]Campbell[/URL][/U][/B][/I] didn't just claim he could have more fun with said themes playing it out in Sorcerer he instead made the general claim that I was..[I]vastly overestimating the narrowness of the designs of games outside of the mainstream and granting mainstream designs a flexibility that he had never experienced in the real world.[/I] whne you make a statement like that... yes I expect you to be able to expound on and explain those broad statements with more than... because I had more fun in Sorcerer. I have no problem with a preference but the statement @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=16586"]Campbell[/URL][/U][/B][/I] made in the previous post isn't just about preference. Maybe I am wrong and he's right... maybe not but what's wrong with actually looking at the games and trying to determine if the flexibility of mainstream games is being overstated or if the narrowness I attribute to many/most indie games is mistaken (though I've often seemed them praised by fans for exactly this)... EDIT: On another note didn't we go through this earlier or in another thread? I'm starting to think you're purposefully reading my posts in a negative light... especially since I get called out for challenging Campbell's statement with "unnecessary defensiveness" but you didn't do the same when he challenged my viewpoint. If it wasn't you this happened with before then I apologize but this seems eerily familiar. [/QUOTE]
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