Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 7444693" data-attributes="member: 48965"><p>And again you are mis-reading... I'm not angry and I'm not being passive aggressive honestly this isn't serious enough for me to feel anger about... it's make believe games. I am stating how I saw your reply, nothing passive aggressive or bickering about it. </p><p></p><p></p><p></p><p></p><p>The thing is you were only liked by 2 people who regularly disagree with my stance on indie games and one poster who has me on ignore yet passive aggressively comments on my posts through other people as well as the like and laugh buttons... so I don't really consider that evidence but ok stepping back, I'll ask... what exactly in my phrasing is causing the subtext you attributed to my posts to come across as such? Not being snarky, not being passive aggressive... asking for perspective.</p><p></p><p></p><p></p><p>Yes but instead you attributed a stance or set of feelings to me... D&D is superior, D&D is mother and father, etc. when that is not what I said at all. Believing that D&D is flexible enough to offer an experience similar or in line with Sorcerer is not claiming it's superior or better in any way... and I've never claimed such in my posts.</p><p></p><p></p><p></p><p>No I've been pretty clear with my earlier posts that I think traditional games (D&D included) can often be used to replicate the experience found in more narrow games . Tying this back to my original line of thought we were speaking to player types and I commented that more narrow designed games like FATE put an emphasis on the fun of say a player who enjoys storytelling but not a player whose into tactical combat while a game like D&D has the tools to accommodate both in the same game. This wasn't claiming one was superior just stating my observations. </p><p></p><p></p><p></p><p>Well if the claim is made that it can't emulate the play of Sorcerer (which was not made by myself) then i am looking for what can't be emulated. I am familiar with Sorcerer in passing, I have read it and ran a game years ago with it but from my recollections it was a pretty standard dice pool system whose real innovation was the GM advice, non-mechanical aspects of character creation and suggestions around gameplay as opposed to anything hardcoded in the actual rules... but as I admitted earlier in the thread i could be mistaken.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7444693, member: 48965"] And again you are mis-reading... I'm not angry and I'm not being passive aggressive honestly this isn't serious enough for me to feel anger about... it's make believe games. I am stating how I saw your reply, nothing passive aggressive or bickering about it. The thing is you were only liked by 2 people who regularly disagree with my stance on indie games and one poster who has me on ignore yet passive aggressively comments on my posts through other people as well as the like and laugh buttons... so I don't really consider that evidence but ok stepping back, I'll ask... what exactly in my phrasing is causing the subtext you attributed to my posts to come across as such? Not being snarky, not being passive aggressive... asking for perspective. Yes but instead you attributed a stance or set of feelings to me... D&D is superior, D&D is mother and father, etc. when that is not what I said at all. Believing that D&D is flexible enough to offer an experience similar or in line with Sorcerer is not claiming it's superior or better in any way... and I've never claimed such in my posts. No I've been pretty clear with my earlier posts that I think traditional games (D&D included) can often be used to replicate the experience found in more narrow games . Tying this back to my original line of thought we were speaking to player types and I commented that more narrow designed games like FATE put an emphasis on the fun of say a player who enjoys storytelling but not a player whose into tactical combat while a game like D&D has the tools to accommodate both in the same game. This wasn't claiming one was superior just stating my observations. Well if the claim is made that it can't emulate the play of Sorcerer (which was not made by myself) then i am looking for what can't be emulated. I am familiar with Sorcerer in passing, I have read it and ran a game years ago with it but from my recollections it was a pretty standard dice pool system whose real innovation was the GM advice, non-mechanical aspects of character creation and suggestions around gameplay as opposed to anything hardcoded in the actual rules... but as I admitted earlier in the thread i could be mistaken. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top