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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7445465" data-attributes="member: 82106"><p>D&D focuses on exploring exotic locales in search of treasure and the gaining of experience which advances characters on a power curve, giving access to ever greater supernatural reserves of durability, magic, etc. </p><p></p><p>It isn't so much that you couldn't graft some sort of 'humanity' concept onto the core of D&D. Its that you'd have to also ditch many of the elements that make D&D what it is. XP would have to go for sure, and the whole idea of gathering loot and magic items would be secondary at best, and mostly a distraction from the main theme. The paradigms of dungeon exploration would be meaningless in a game focused on 'humanity', and the utter lack of mechanics to support things outside of, basically, combat and exploration, would weigh large.</p><p></p><p>In effect, by the time you were done, you would have to create humanity rules and everything associated with them, mechanics for relating to other people in 'humane' and 'inhumane' ways, a whole new character class (because you wouldn't have D&D's 'big 4' paradigm to regulate who gets what functions, and you wouldn't really need non-casters). The whole spell list would probably not work for this game, though some specific spells might. You'd probably want an entirely different set of magic rules in fact. </p><p></p><p>This wouldn't even be remotely D&D anymore. It would be a whole new game, which Sorcerer in point of fact is! So, why would you want to force D&D to be the vehicle for this? I guess you could use the 'GURPS argument' that somehow having all games be built on one chassis has some sort of systematic advantage, but that argument hasn't worked at all well for GURPS, which is now pretty much an obscure system that attracts almost no attention and is barely even supported by SJG anymore (probably because they realize it doesn't offer much in the marketplace). </p><p></p><p>Thus the argument is cogent IMHO. D&D provides a certain 'mainstream' RPG experience. It isn't well-adapted to anything else.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7445465, member: 82106"] D&D focuses on exploring exotic locales in search of treasure and the gaining of experience which advances characters on a power curve, giving access to ever greater supernatural reserves of durability, magic, etc. It isn't so much that you couldn't graft some sort of 'humanity' concept onto the core of D&D. Its that you'd have to also ditch many of the elements that make D&D what it is. XP would have to go for sure, and the whole idea of gathering loot and magic items would be secondary at best, and mostly a distraction from the main theme. The paradigms of dungeon exploration would be meaningless in a game focused on 'humanity', and the utter lack of mechanics to support things outside of, basically, combat and exploration, would weigh large. In effect, by the time you were done, you would have to create humanity rules and everything associated with them, mechanics for relating to other people in 'humane' and 'inhumane' ways, a whole new character class (because you wouldn't have D&D's 'big 4' paradigm to regulate who gets what functions, and you wouldn't really need non-casters). The whole spell list would probably not work for this game, though some specific spells might. You'd probably want an entirely different set of magic rules in fact. This wouldn't even be remotely D&D anymore. It would be a whole new game, which Sorcerer in point of fact is! So, why would you want to force D&D to be the vehicle for this? I guess you could use the 'GURPS argument' that somehow having all games be built on one chassis has some sort of systematic advantage, but that argument hasn't worked at all well for GURPS, which is now pretty much an obscure system that attracts almost no attention and is barely even supported by SJG anymore (probably because they realize it doesn't offer much in the marketplace). Thus the argument is cogent IMHO. D&D provides a certain 'mainstream' RPG experience. It isn't well-adapted to anything else. [/QUOTE]
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