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What is *worldbuilding* for?
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<blockquote data-quote="Imaro" data-source="post: 7445548" data-attributes="member: 48965"><p>I think I already addressed this with 5e and inspiration. Compelling an aspect at it's most basic form is being rewarded with mechanical effectiveness for bringing into play the traits of your character... either through a bonus to/reroll of... your roll or through the awarding of a FATE point for a complication. 5e's inspiration mechanic works in the same way... especially if one uses the optional rules from the DMG to flesh it out more. Now I'm not sure how it being optional in any way changes the fact that it does perform the function of aspect compels since it only strengthens my argument that while not necessary (I don't have nay players who like that playstyle) it is there for those who do want to engage with it. </p><p></p><p>Now as far as scene framing goes... what exactly are the mechanics for that in FATE? I'm a little confused by this statement as I don't remember there being any specific mechanics around scene framing or maybe I'm not understanding what you mean by mechanics in this instance... so I'll refrain from answering that until I get a clearer understanding if you are willing to expound...</p></blockquote><p></p>
[QUOTE="Imaro, post: 7445548, member: 48965"] I think I already addressed this with 5e and inspiration. Compelling an aspect at it's most basic form is being rewarded with mechanical effectiveness for bringing into play the traits of your character... either through a bonus to/reroll of... your roll or through the awarding of a FATE point for a complication. 5e's inspiration mechanic works in the same way... especially if one uses the optional rules from the DMG to flesh it out more. Now I'm not sure how it being optional in any way changes the fact that it does perform the function of aspect compels since it only strengthens my argument that while not necessary (I don't have nay players who like that playstyle) it is there for those who do want to engage with it. Now as far as scene framing goes... what exactly are the mechanics for that in FATE? I'm a little confused by this statement as I don't remember there being any specific mechanics around scene framing or maybe I'm not understanding what you mean by mechanics in this instance... so I'll refrain from answering that until I get a clearer understanding if you are willing to expound... [/QUOTE]
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