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What is *worldbuilding* for?
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<blockquote data-quote="Tony Vargas" data-source="post: 7445968" data-attributes="member: 996"><p>Arguably, in D&D, 5e especially & intentionally, the system us not independent if the DM, so you can't talk about what the system can do without bringing the DM into it...</p><p></p><p>5e is in no way a universal system. At best, d20 is a core system, like BRP or d6 or Interlock or many others have been since the 80s. GURPS tried to be a Universal System (it's what the 'U' is for), but eventually copped to multi-genre, instead. Hero went universal in it's 4th ed, not sure what shape it's in now, but you could not only do any character in any genre, but could model system artifacts, as well, if it amused you (and you had enough points)...</p><p></p><p>FATE, itself, thanks to its FUDGE DNA is closer to being a Universal System than d20.</p><p></p><p> It doesn't take much to render D&D not D&D anymore. ;P</p><p></p><p></p><p></p><p>Not nearly so much as you might think from the unavoidable fact that the GM chooses the system and may thus choose to change it as much as he likes. In the 90s, RPGs were thier settings - we still blythly refer to the Storyteller system as 'WoD,' for instance, and 2e was heavily focused on setting.</p><p>Until 5e, the D&D of the WotC era was very much the underlying system, the RAW. The community was dismissive of house rules, and System Matery dominated.</p><p></p><p>GMs can always overwrite the system, even the zietgeist, of the game they're nominally running, of course, but in 1e, and, very intentionally, 5e's DM Empowerment, they are expected, arguably even required to do so.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7445968, member: 996"] Arguably, in D&D, 5e especially & intentionally, the system us not independent if the DM, so you can't talk about what the system can do without bringing the DM into it... 5e is in no way a universal system. At best, d20 is a core system, like BRP or d6 or Interlock or many others have been since the 80s. GURPS tried to be a Universal System (it's what the 'U' is for), but eventually copped to multi-genre, instead. Hero went universal in it's 4th ed, not sure what shape it's in now, but you could not only do any character in any genre, but could model system artifacts, as well, if it amused you (and you had enough points)... FATE, itself, thanks to its FUDGE DNA is closer to being a Universal System than d20. It doesn't take much to render D&D not D&D anymore. ;P Not nearly so much as you might think from the unavoidable fact that the GM chooses the system and may thus choose to change it as much as he likes. In the 90s, RPGs were thier settings - we still blythly refer to the Storyteller system as 'WoD,' for instance, and 2e was heavily focused on setting. Until 5e, the D&D of the WotC era was very much the underlying system, the RAW. The community was dismissive of house rules, and System Matery dominated. GMs can always overwrite the system, even the zietgeist, of the game they're nominally running, of course, but in 1e, and, very intentionally, 5e's DM Empowerment, they are expected, arguably even required to do so. [/QUOTE]
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