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<blockquote data-quote="AbdulAlhazred" data-source="post: 7446465" data-attributes="member: 82106"><p>Its not a snark! It may be an amusing analogy, but nothing about it is snarky. I didn't label it 'kitbashing', the statement was made that you could just kitbash 5e and it would whatever you wanted, so why are you complaining? Then you came back with this statement you're now claiming was the original point, but that wasn't how I interpreted the discussion at all! The genesis of this was the question about why people weren't just using 5e. We answered it. </p><p></p><p>So lets reset and answer the question AGAIN! We aren't using 5e because your milquetoast 5e version of compelling aspects is not even close to providing the kind of experience that you would get with FATE. Its that simple. I don't know how else to put it. The mechanics of 5e do not support what the mechanics of FATE support. Yes, 5e has some minor bolt-on that can do 10% of what FATE's core mechanics are. That may be fine for some people. </p><p></p><p></p><p></p><p>I'm not trying to thwart honest discussion. It just seemed like the answer to "we need a game to do what we want" was "well, D&D can do just do it!" and there was one post, which I'm sure we all read, which the gist of it was pretty much that we should all stop complaining and just slap some rule into D&D and nothing could be better. Not that I thought you were advocating that viewpoint, but I hope you can see how absurd the response was! </p><p></p><p>Our position is, afaik, that doing something FATE-like in 5e as it stands now, that would require a LOT of changes. Nobody is disputing that Inspiration exists, just that the whole structure of 5e is not really designed to support that sort of thing, and thus it wouldn't satisfy most people's needs for that type of game. This isn't a criticism of 5e either, its simply reality, it wasn't made to be that sort of game. Nobody is going to dispute your conclusion, D&D is D&D and it does D&D well. Likewise FATE is FATE and does FATE well. That's what I meant when I said you changed the terms of the discussion. We have now come full circle! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7446465, member: 82106"] Its not a snark! It may be an amusing analogy, but nothing about it is snarky. I didn't label it 'kitbashing', the statement was made that you could just kitbash 5e and it would whatever you wanted, so why are you complaining? Then you came back with this statement you're now claiming was the original point, but that wasn't how I interpreted the discussion at all! The genesis of this was the question about why people weren't just using 5e. We answered it. So lets reset and answer the question AGAIN! We aren't using 5e because your milquetoast 5e version of compelling aspects is not even close to providing the kind of experience that you would get with FATE. Its that simple. I don't know how else to put it. The mechanics of 5e do not support what the mechanics of FATE support. Yes, 5e has some minor bolt-on that can do 10% of what FATE's core mechanics are. That may be fine for some people. I'm not trying to thwart honest discussion. It just seemed like the answer to "we need a game to do what we want" was "well, D&D can do just do it!" and there was one post, which I'm sure we all read, which the gist of it was pretty much that we should all stop complaining and just slap some rule into D&D and nothing could be better. Not that I thought you were advocating that viewpoint, but I hope you can see how absurd the response was! Our position is, afaik, that doing something FATE-like in 5e as it stands now, that would require a LOT of changes. Nobody is disputing that Inspiration exists, just that the whole structure of 5e is not really designed to support that sort of thing, and thus it wouldn't satisfy most people's needs for that type of game. This isn't a criticism of 5e either, its simply reality, it wasn't made to be that sort of game. Nobody is going to dispute your conclusion, D&D is D&D and it does D&D well. Likewise FATE is FATE and does FATE well. That's what I meant when I said you changed the terms of the discussion. We have now come full circle! ;) [/QUOTE]
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