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What is *worldbuilding* for?
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<blockquote data-quote="Imaro" data-source="post: 7446481" data-attributes="member: 48965"><p>Actually... I think you're mistaken about the original point and how this line of conversation began... </p><p></p><p></p><p></p><p>Can you give specifics as to what the mechanics for Aspects are in FATE are and what it is they provide 5e can't with Inspiration and Bonds/Flaws/Ideals. I'm not saying you're wrong but I'm also not sure I agree with you.</p><p></p><p></p><p></p><p>I think your position is understood... it's just that some of us are interested in digging into the What and Why of this but it seems incredibly hard to do since no concrete examples are being laid out. For example what do Aspects mechanically offer that Inspiration and the Bond/Flaw/Ideal system don't? I've stated from a mechanical perspective how I see the two and why I think they are similar but I've yet to see that done from the other perspective... that's what i'm interested in hearing.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7446481, member: 48965"] Actually... I think you're mistaken about the original point and how this line of conversation began... Can you give specifics as to what the mechanics for Aspects are in FATE are and what it is they provide 5e can't with Inspiration and Bonds/Flaws/Ideals. I'm not saying you're wrong but I'm also not sure I agree with you. I think your position is understood... it's just that some of us are interested in digging into the What and Why of this but it seems incredibly hard to do since no concrete examples are being laid out. For example what do Aspects mechanically offer that Inspiration and the Bond/Flaw/Ideal system don't? I've stated from a mechanical perspective how I see the two and why I think they are similar but I've yet to see that done from the other perspective... that's what i'm interested in hearing. [/QUOTE]
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