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What is *worldbuilding* for?
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<blockquote data-quote="Manbearcat" data-source="post: 7446914" data-attributes="member: 6696971"><p>I don't agree. Consider the following analogy (those work).</p><p></p><p>You have a baseball pitcher and a coach.</p><p></p><p>In one instance, the coach simply says to the pitcher "get those guys out the best you can."</p><p></p><p>In another instance, the coach says to the pitcher all of the following:</p><p></p><p>1) "Pitch count kid. You've got 100 pitches and absolutely no more, so pound the strike zone, get ahead in the count, and pitch to contact when you can. Don't get seduced by the Strikeout and waste a bunch of pitches if you're up in the count. Remember, you've got a lot of guys behind you that can field it with the best of them. Let them work."</p><p></p><p>2) "Don't show them your Changeup the first time through the order; just Fastball > Slider. Second time through the order you can lead with the Changeup."</p><p></p><p>3) "Their 3-hole hitter is a lefty who can't deal with fastballs in around his hands. But he mashes, so know if you get behind that kid and we've got runners in scoring position with first base open, you're spending 4 of your 100 max pitch count to put him on 1st base (Intentional Walk)."</p><p></p><p>4) "Top of the order are all first-ball, Fastball hitters, so don't get careless with fat 4 seamers (typical Fastballs) in the middle of the strike zone with any of those guys."</p><p></p><p>5) "We've got <so-and-so> available for 4 innings today, so if you don't show command in the first few innings, I'm gonna get you out of there so we have you for <game 2 days later>."</p><p></p><p>The first guy can't be "unprincipled and/or undisciplined" because he has no constraining guidance. </p><p></p><p>The second guy can due to the constraining guidance.</p><p></p><p></p><p></p><p>"Judgement" carries even less information than "fiat" I'm afraid. Principles and discipline are fundamental components of the sort of indie games that were being discussed. You have principles that guide and constrain and you need to be disciplined in following them (even if, actually especially if, you feel like you "know better" in an instance of play).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7446914, member: 6696971"] I don't agree. Consider the following analogy (those work). You have a baseball pitcher and a coach. In one instance, the coach simply says to the pitcher "get those guys out the best you can." In another instance, the coach says to the pitcher all of the following: 1) "Pitch count kid. You've got 100 pitches and absolutely no more, so pound the strike zone, get ahead in the count, and pitch to contact when you can. Don't get seduced by the Strikeout and waste a bunch of pitches if you're up in the count. Remember, you've got a lot of guys behind you that can field it with the best of them. Let them work." 2) "Don't show them your Changeup the first time through the order; just Fastball > Slider. Second time through the order you can lead with the Changeup." 3) "Their 3-hole hitter is a lefty who can't deal with fastballs in around his hands. But he mashes, so know if you get behind that kid and we've got runners in scoring position with first base open, you're spending 4 of your 100 max pitch count to put him on 1st base (Intentional Walk)." 4) "Top of the order are all first-ball, Fastball hitters, so don't get careless with fat 4 seamers (typical Fastballs) in the middle of the strike zone with any of those guys." 5) "We've got <so-and-so> available for 4 innings today, so if you don't show command in the first few innings, I'm gonna get you out of there so we have you for <game 2 days later>." The first guy can't be "unprincipled and/or undisciplined" because he has no constraining guidance. The second guy can due to the constraining guidance. "Judgement" carries even less information than "fiat" I'm afraid. Principles and discipline are fundamental components of the sort of indie games that were being discussed. You have principles that guide and constrain and you need to be disciplined in following them (even if, actually especially if, you feel like you "know better" in an instance of play). [/QUOTE]
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