Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7446919" data-attributes="member: 16814"><p>Um, no. We have a very different interpretation of the post that stated this side discussion. [MENTION=29398]Lanefan[/MENTION] brought up kitbashing, but neither AImaro or myself have, like, at all. You're smearing different lines of argument from different posters together to discredit everything.</p><p></p><p></p><p>It is close, for a bit, but, yes, then it's gone because the 5e system doesn't cater to it as well or as often as Fate does. Was I not clear about that? I thought I was clear about that. I did say that FATE does it better, right -- yes, yes, I think I did say that, more than once in more than one response <em>to you</em>. Instead, you seem to have replaced what I actually said with some pastiche of Lanefan's comments and your own imaginings.</p><p></p><p></p><p></p><p></p><p>That wasn't the question. The question was 'what do other systems do that 5e doesn't at least touch on?' And I answered that in two ways: </p><p></p><p>1) compelling aspects from FATE is in the 5e core with backgrounds, middle path adjudication, and various, in system uses of inspiration and traits, bonds, and flaws. However, 5e's version is much less robust than FATE's and if what you want is the compelling aspects part of FATE, you really should play FATE because it does this much, much better than 5e. That said, if what we're considering is play aesthetics, it pays to be fair all around -- FATE is better at this, but 5e does evoke a much weaker version of it, at least occasionally.</p><p></p><p>2) 5e SUCKS at any setting other than fantasy (and, arguably, not even all fantasy). It can't do cyberpunk, like, at all. It's iffy at best for horror (largely because all of it's mechanics cut against horror tropes). In this case, there's a clear play aesthetic that 5e just plain doesn't do that other systems can do. And not even systems tailored to other settings -- FATE, as I said, is setting agnostic. You can do cyberpunk, fantasy, urban magicians, even Star Wars with FATE just fine. It's a very robust element of that system of play.</p><p></p><p></p><p></p><p></p><p>You're back to mechanical engines instead of play aesthetics. Of course you can't play FATE with 5e -- the rules are different. But you can grab some of those things FATE does aesthetically and do them in 5e without contorting the system or kitbashing. I know this because <em>I do it.</em> I gave an example. Is it as good at evoking aspects as FATE is? No, which I also said. But, it does it, and I do it because it adds to my games. Having a player leverage a trait or background in an action declaration is awesome, and I like having that done. When I tempt a player with a flaw, that's great, too. However, at the end of the day, I still like D&D because we use a more tactical combat system to kill the orcs than FATE does, and that's what we play D&D for. I like being able to use the rules to evoke aspects of the players, but it's not the focus. When we want that as the focus, we'll play FATE. Just as you do because that's what you want. </p><p></p><p>I'm not saying 5e is the uber-system, it's not, at all, but it can do a few things you're not giving credit for. And that credit isn't acknowledgement that 5e is bestest, just that it has some built in features that do some things you're not acknowledging. FATE is still the boss at aspect leveraging, but 5e dabbles. What I am saying is that 5e is a broad and shallow system -- it does many things, but few (almost none) well, and certainly in any given focus there's a system out there than does it better (you don't even have to look far, quite often). But, 5e is often surprising flexible, if not very strong. The best thing that D&D does is be D&D.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7446919, member: 16814"] Um, no. We have a very different interpretation of the post that stated this side discussion. [MENTION=29398]Lanefan[/MENTION] brought up kitbashing, but neither AImaro or myself have, like, at all. You're smearing different lines of argument from different posters together to discredit everything. It is close, for a bit, but, yes, then it's gone because the 5e system doesn't cater to it as well or as often as Fate does. Was I not clear about that? I thought I was clear about that. I did say that FATE does it better, right -- yes, yes, I think I did say that, more than once in more than one response [I]to you[/I]. Instead, you seem to have replaced what I actually said with some pastiche of Lanefan's comments and your own imaginings. That wasn't the question. The question was 'what do other systems do that 5e doesn't at least touch on?' And I answered that in two ways: 1) compelling aspects from FATE is in the 5e core with backgrounds, middle path adjudication, and various, in system uses of inspiration and traits, bonds, and flaws. However, 5e's version is much less robust than FATE's and if what you want is the compelling aspects part of FATE, you really should play FATE because it does this much, much better than 5e. That said, if what we're considering is play aesthetics, it pays to be fair all around -- FATE is better at this, but 5e does evoke a much weaker version of it, at least occasionally. 2) 5e SUCKS at any setting other than fantasy (and, arguably, not even all fantasy). It can't do cyberpunk, like, at all. It's iffy at best for horror (largely because all of it's mechanics cut against horror tropes). In this case, there's a clear play aesthetic that 5e just plain doesn't do that other systems can do. And not even systems tailored to other settings -- FATE, as I said, is setting agnostic. You can do cyberpunk, fantasy, urban magicians, even Star Wars with FATE just fine. It's a very robust element of that system of play. You're back to mechanical engines instead of play aesthetics. Of course you can't play FATE with 5e -- the rules are different. But you can grab some of those things FATE does aesthetically and do them in 5e without contorting the system or kitbashing. I know this because [I]I do it.[/I] I gave an example. Is it as good at evoking aspects as FATE is? No, which I also said. But, it does it, and I do it because it adds to my games. Having a player leverage a trait or background in an action declaration is awesome, and I like having that done. When I tempt a player with a flaw, that's great, too. However, at the end of the day, I still like D&D because we use a more tactical combat system to kill the orcs than FATE does, and that's what we play D&D for. I like being able to use the rules to evoke aspects of the players, but it's not the focus. When we want that as the focus, we'll play FATE. Just as you do because that's what you want. I'm not saying 5e is the uber-system, it's not, at all, but it can do a few things you're not giving credit for. And that credit isn't acknowledgement that 5e is bestest, just that it has some built in features that do some things you're not acknowledging. FATE is still the boss at aspect leveraging, but 5e dabbles. What I am saying is that 5e is a broad and shallow system -- it does many things, but few (almost none) well, and certainly in any given focus there's a system out there than does it better (you don't even have to look far, quite often). But, 5e is often surprising flexible, if not very strong. The best thing that D&D does is be D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top