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<blockquote data-quote="Imaro" data-source="post: 7447214" data-attributes="member: 48965"><p>At this point it seems like I'm being attributed with a stance (D&D 5e can do everything FATE can do, in the exact same way as FATE with FATE-like mechanics) which I haven't taken. Not sure why this is happening but I never claimed D&D could do exactly what FATE could do in the same way FATE could do it. I claimed that Bonds/Flaws/Ideals/ and Inspiration could at a high level accomplish what FATE does with aspects for players in a D&D camapign... I also cited that them being less focues, less intricately tied to the play of the game, etc. was a benefit. </p><p></p><p>Apparently there was push back that 5e couldn't even accomplish the same thing at a high level and my questioning of that assertion as well as wanting to do some analysis into the what and how of FATE's Aspects and FATE points vs. Inspiration/Bonds/Flaws/Ideals was somehow morphed by other posters who wanrted to defend FATE into me making a claim D&D could do everything FATE could do and it was better than FATE (which again, I never stated) I think [MENTION=16814]Ovinomancer[/MENTION] may have been the only one who actually read my stance before jumping to the defense of FATE, and he even tried to let some of the more ardent proponents for FATE know they were mistaken in the argument they were attributing to both him and me but it was for the most part ignored ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>For reference here is the actual post where I both question the claim that 5e through the use of Bonds/Flaws/Ideals and Inspiration at a high level can't replicate what FATE does with Aspects and my thoughts on the differences in the two systems... I am literally arguing the same thing most of you all are claiming I am arguing against... mainly the degree to which Aspects are ingrained in the system. At this point I'm not sure what [MENTION=5142]Aldarc[/MENTION] or [MENTION=82106]AbdulAlhazred[/MENTION] are arguing with me about. Because it sure isn't addressing what I've been speaking on. My argument in similarity has always been from a high level view and I've never stated one was better than the other except in how it relates to different goals for different playstyles with different groups.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7447214, member: 48965"] At this point it seems like I'm being attributed with a stance (D&D 5e can do everything FATE can do, in the exact same way as FATE with FATE-like mechanics) which I haven't taken. Not sure why this is happening but I never claimed D&D could do exactly what FATE could do in the same way FATE could do it. I claimed that Bonds/Flaws/Ideals/ and Inspiration could at a high level accomplish what FATE does with aspects for players in a D&D camapign... I also cited that them being less focues, less intricately tied to the play of the game, etc. was a benefit. Apparently there was push back that 5e couldn't even accomplish the same thing at a high level and my questioning of that assertion as well as wanting to do some analysis into the what and how of FATE's Aspects and FATE points vs. Inspiration/Bonds/Flaws/Ideals was somehow morphed by other posters who wanrted to defend FATE into me making a claim D&D could do everything FATE could do and it was better than FATE (which again, I never stated) I think [MENTION=16814]Ovinomancer[/MENTION] may have been the only one who actually read my stance before jumping to the defense of FATE, and he even tried to let some of the more ardent proponents for FATE know they were mistaken in the argument they were attributing to both him and me but it was for the most part ignored ... :confused: :confused: For reference here is the actual post where I both question the claim that 5e through the use of Bonds/Flaws/Ideals and Inspiration at a high level can't replicate what FATE does with Aspects and my thoughts on the differences in the two systems... I am literally arguing the same thing most of you all are claiming I am arguing against... mainly the degree to which Aspects are ingrained in the system. At this point I'm not sure what [MENTION=5142]Aldarc[/MENTION] or [MENTION=82106]AbdulAlhazred[/MENTION] are arguing with me about. Because it sure isn't addressing what I've been speaking on. My argument in similarity has always been from a high level view and I've never stated one was better than the other except in how it relates to different goals for different playstyles with different groups. [/QUOTE]
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