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What is *worldbuilding* for?
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<blockquote data-quote="Aldarc" data-source="post: 7447284" data-attributes="member: 5142"><p>And we have pushed back on both of your arguments here. </p><p></p><p>Mainly your demand for concrete examples regarding your own prompt. Your shallow reading of Fate and Inspiration mechanics, particularly baseless, unsupportable arguments like these: </p><p>And you can even see within the above post, evidence to the contrary you "claim D&D could do everything FATE could do" as it relates to aspects and fate points. Wondering why others may be arguing against you? Or for what reason? Try your above comments for starters. Your "high level view" of Fate is shallow reductionism and does not offer quality criticism of the system. That is worth challenging, so don't act surprised when people do. Not clear what I am arguing against with you? Let's be clear now. As of now, I am arguing with you about this post and your "moderately familiar" view of Fate. </p><p></p><p>As for the rest? You asked: </p><p>And that has now been answered by several people, and now that people have answered, you have done nothing with it. You stopped engaging and retreated to this post while also treating [MENTION=82106]AbdulAlhazred[/MENTION] and me as being senseless people who have no idea what we are arguing. Do you want examples or not? Do you want people to have a conversation with you on these points or not? We met your demands. How am I supposed to believe that you are discussing this in good faith when you do this? You asked for something, and so we answered your inquiries. Then you pretend like you have no idea what we are discussing? What gives? <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /><img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /><img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Which brings us back to Campbell's post about you underestimating the flexibility of indie games, does it not? Then we can go back to your post about Sorcerer and D&D, no? And then that would bring us back here again, a topic regarding Fate and Inspiration that has already been discussued before in this thread at your insistence.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7447284, member: 5142"] And we have pushed back on both of your arguments here. Mainly your demand for concrete examples regarding your own prompt. Your shallow reading of Fate and Inspiration mechanics, particularly baseless, unsupportable arguments like these: And you can even see within the above post, evidence to the contrary you "claim D&D could do everything FATE could do" as it relates to aspects and fate points. Wondering why others may be arguing against you? Or for what reason? Try your above comments for starters. Your "high level view" of Fate is shallow reductionism and does not offer quality criticism of the system. That is worth challenging, so don't act surprised when people do. Not clear what I am arguing against with you? Let's be clear now. As of now, I am arguing with you about this post and your "moderately familiar" view of Fate. As for the rest? You asked: And that has now been answered by several people, and now that people have answered, you have done nothing with it. You stopped engaging and retreated to this post while also treating [MENTION=82106]AbdulAlhazred[/MENTION] and me as being senseless people who have no idea what we are arguing. Do you want examples or not? Do you want people to have a conversation with you on these points or not? We met your demands. How am I supposed to believe that you are discussing this in good faith when you do this? You asked for something, and so we answered your inquiries. Then you pretend like you have no idea what we are discussing? What gives? :erm::erm::erm: Which brings us back to Campbell's post about you underestimating the flexibility of indie games, does it not? Then we can go back to your post about Sorcerer and D&D, no? And then that would bring us back here again, a topic regarding Fate and Inspiration that has already been discussued before in this thread at your insistence. [/QUOTE]
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