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What is *worldbuilding* for?
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<blockquote data-quote="Tony Vargas" data-source="post: 7447346" data-attributes="member: 996"><p>Any given system can 'withstand' modding, if the modding is done skillfully - or be wrecked by it, if not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>Ironically, the closer a system is to broken, the more amenable it is to modding - in fact, if a system is broken to begin with, you might as well mod it to suit, while you're fixing it! </p><p></p><p> I suspect you don't mean in the sense of INT starting at 3 and Computer not being a skill? Certainly an INT 8 'Strong Hero' in d20 modern could invest a few ranks in a computer skill. Check his email, and so forth. </p><p></p><p> Since 3.0, if not 2e S&P, skill checks have been the main mechanical way of addressing non-combat challenges. They're often avoided, because they haven't always worked great, or because players realize they can couch actions to get success without checking the character's skill, but they do exist, FWIW.</p><p></p><p> There's certainly feats & abilities in various editions of D&D that'd deliver an initiative boost. </p><p> Except for the 'bloodied enemy' part.</p><p></p><p>Mostly 1e D&D, IIRC, so he has certainly had ample time & experience to acquire the skills to /make/ D&D flexible.</p><p></p><p>(And, as I've opined, 'emulating other /systems/' is a rabbit-hole. RPGs have enough trouble emulating a genre, let alone a range of genres, let alone doing impressions of eachother at the same time!)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7447346, member: 996"] Any given system can 'withstand' modding, if the modding is done skillfully - or be wrecked by it, if not. ;) Ironically, the closer a system is to broken, the more amenable it is to modding - in fact, if a system is broken to begin with, you might as well mod it to suit, while you're fixing it! I suspect you don't mean in the sense of INT starting at 3 and Computer not being a skill? Certainly an INT 8 'Strong Hero' in d20 modern could invest a few ranks in a computer skill. Check his email, and so forth. Since 3.0, if not 2e S&P, skill checks have been the main mechanical way of addressing non-combat challenges. They're often avoided, because they haven't always worked great, or because players realize they can couch actions to get success without checking the character's skill, but they do exist, FWIW. There's certainly feats & abilities in various editions of D&D that'd deliver an initiative boost. Except for the 'bloodied enemy' part. Mostly 1e D&D, IIRC, so he has certainly had ample time & experience to acquire the skills to /make/ D&D flexible. (And, as I've opined, 'emulating other /systems/' is a rabbit-hole. RPGs have enough trouble emulating a genre, let alone a range of genres, let alone doing impressions of eachother at the same time!) [/QUOTE]
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