Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 7447404" data-attributes="member: 5142"><p>You can feel free to agree to disagree all you want, but that does not make your assertions true. "At a high level and in a general sense" appears to mean to you "at an overly broad and an incredibly superficial sense devoid of any actual meaning or substance for the sake of false equivalence." I don't think that Inspiration can serve the same purpose as Aspects because Aspects are simply far too encompassing in the gameplay for Inspiration to keep pace, whether at a high level, a medium level, or a low level. </p><p></p><p>At a high level, Inspiration exists as a reward for roleplaying. The problem with Inspiration as written is that it is mechanically dissociated from its own description above after the bold. Once you have Inspiration - regardless of how you got it - it can be used on anything outside of your BFI and only on attack rolls, skill checks, and saving throws. And only with advantage. You either have it or you don't. There are no Inspiration pools. </p><p></p><p>Contrast this with Fate: </p><p>And that is the high level meaning and general purpose of fate points in Fate. It is not about "good roleplaying," but a character's story influence.</p><p></p><p>At a high level, Fate points exist to fluctuate the narrative drama of play. Fate points do not exist as a reward for roleplaying. They exist as an incentive for accepting story complications that apply to your character: compels, invokes against you, and conceding a conflict. </p><p></p><p>Is that the same "what" though? Isn't that a positive assertion that requires you to provide evidence and not us to prove that it's different? </p><p></p><p>In Sum at a High Level: </p><p>* D&D 5E: Inspiration exists as a reward for roleplaying to gain advantage on a given attack roll, saving throw, or ability check. They are a carrot for roleplaying. </p><p>* Fate: Fate points exist as a way for the player character to influence the story. They are a stick players can use on the story. </p><p></p><p>IMHO, these are two distinct general purposes. </p><p></p><p>So what deeper argument am I supposed to take away from your post where you say: </p><p>Do you really not expect any backlash when you describe Fate, much less any game, with this shallow of a reading? Do you not expect any backlash when you implicitly accuse me of being a hypocrite? </p><p></p><p></p><p>You want a discussion in good faith? Then stop trying to dig your claws back into people like you are doing above with your double-speak, because that's just dispelling any notion of your good faith right there. If you can cut this sort of stuff out, then we can proceed. </p><p></p><p>When did I do that? I have discussed Aspects and Fate points and how they are comparable to 5E Inspiration, which is what I was asked to detail. </p><p></p><p>War of Ashes. Also, the Create an Advantage action is what my D&D tactical players drool over. </p><p></p><p>Venture City, Atomic Robo, Jadepunk, Fate Freeport, Dresden Files Accelerated, Mindjammer, Eclipse Phase, Wearing the Cape, etc. Base customization is fairly free reign, especially when it comes to Aspects and Stunts, which are mostly build-them-yourself with examples.</p><p></p><p>Can you play D&D without fully engaging with D&D's core mechanics (e.g., classes, races, spells, combat, skill checks, etc.) and the game not suffer? But yes, you can certainly casually play Fate. </p><p></p><p>Yes, why couldn't he in Fate? But can a player focus purely on non-combat in D&D without being saddled with combat viability via classes?</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7447404, member: 5142"] You can feel free to agree to disagree all you want, but that does not make your assertions true. "At a high level and in a general sense" appears to mean to you "at an overly broad and an incredibly superficial sense devoid of any actual meaning or substance for the sake of false equivalence." I don't think that Inspiration can serve the same purpose as Aspects because Aspects are simply far too encompassing in the gameplay for Inspiration to keep pace, whether at a high level, a medium level, or a low level. At a high level, Inspiration exists as a reward for roleplaying. The problem with Inspiration as written is that it is mechanically dissociated from its own description above after the bold. Once you have Inspiration - regardless of how you got it - it can be used on anything outside of your BFI and only on attack rolls, skill checks, and saving throws. And only with advantage. You either have it or you don't. There are no Inspiration pools. Contrast this with Fate: And that is the high level meaning and general purpose of fate points in Fate. It is not about "good roleplaying," but a character's story influence. At a high level, Fate points exist to fluctuate the narrative drama of play. Fate points do not exist as a reward for roleplaying. They exist as an incentive for accepting story complications that apply to your character: compels, invokes against you, and conceding a conflict. Is that the same "what" though? Isn't that a positive assertion that requires you to provide evidence and not us to prove that it's different? In Sum at a High Level: * D&D 5E: Inspiration exists as a reward for roleplaying to gain advantage on a given attack roll, saving throw, or ability check. They are a carrot for roleplaying. * Fate: Fate points exist as a way for the player character to influence the story. They are a stick players can use on the story. IMHO, these are two distinct general purposes. So what deeper argument am I supposed to take away from your post where you say: Do you really not expect any backlash when you describe Fate, much less any game, with this shallow of a reading? Do you not expect any backlash when you implicitly accuse me of being a hypocrite? You want a discussion in good faith? Then stop trying to dig your claws back into people like you are doing above with your double-speak, because that's just dispelling any notion of your good faith right there. If you can cut this sort of stuff out, then we can proceed. When did I do that? I have discussed Aspects and Fate points and how they are comparable to 5E Inspiration, which is what I was asked to detail. War of Ashes. Also, the Create an Advantage action is what my D&D tactical players drool over. Venture City, Atomic Robo, Jadepunk, Fate Freeport, Dresden Files Accelerated, Mindjammer, Eclipse Phase, Wearing the Cape, etc. Base customization is fairly free reign, especially when it comes to Aspects and Stunts, which are mostly build-them-yourself with examples. Can you play D&D without fully engaging with D&D's core mechanics (e.g., classes, races, spells, combat, skill checks, etc.) and the game not suffer? But yes, you can certainly casually play Fate. Yes, why couldn't he in Fate? But can a player focus purely on non-combat in D&D without being saddled with combat viability via classes? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top