Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7447762" data-attributes="member: 82106"><p>I think it is very trivially easy to see how 'skills', when implemented at all, in 'classic' D&D were of little significance, even in 2e where NWPs were at least presented as a possibility in the core books.</p><p></p><p>1. They were NEVER used to represent anything like a class or race ability, even when they obviously could have been (IE thieves, rangers, elves, etc.). </p><p></p><p>2. They were always optional systems (2e NWPs, 1e Secondary Skills, etc.). The one marginal exception was OA, where they ALMOST became a significant subsystem.</p><p></p><p>3. No implementation in classic D&D was actually mechanically viable in any sensible way. DSG, WSG, OA, and 2e PHB (etc.) implementations were mechanically unworkable in significant ways. I was always dubious that they had ever really been playtested, and they almost seemed like a way of simply discouraging players from doing 'other stuff' vs actually something you would use in practice.</p><p></p><p>4. The implementation in 3e is PROFOUNDLY different. 3e skills have serious bugs, but they are actually mechanically usable and fairly successfully implement core parts of the game like thief skills and such.</p><p></p><p>I disagree that, pre 3.x, they were used for anything except color in RP. A clever DM in OA (for example) would probably allow a character with 'Tea Ceremony' or whatever to simply do his thing and ignore the actual mechanic of it, but in a mechanical sense they weren't something you could ever depend on.</p><p></p><p>I think they were mostly avoided because they didn't really fill a needed spot in classic D&D. You had ability score for raw capability, and class provides everything specific, with all else being relegated to PC omnicompetence or being a test of player skill. </p><p></p><p>It is informative to see how Gygax used thief skills in OD&D. They were explicitly described as a tool by which the thief character could 'do the impossible'. They weren't skills in the post-2e sense at all, they were magical class features, which allow thieves to climb sheer walls, move silently across fields of broken glass, disarm diabolic magical traps, read incomprehensible writing, etc. Simply hiding in a good safe hiding place, climbing a cliff using a rope, walking quietly on a clean stone floor, or plugging up the spout of a flaming oil dispenser, etc. don't require checks of any kind in OD&D.</p><p></p><p>Admittedly, even Gygax became a lot less clear about this distinction in AD&D, where he seemed to want to back off from the more fantastical aspects of it. I'd assume he spent a lot of time rejecting crazy player shenanigans and wanted to put the kibosh on all of it. In any case, he had no need for a skill system.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7447762, member: 82106"] I think it is very trivially easy to see how 'skills', when implemented at all, in 'classic' D&D were of little significance, even in 2e where NWPs were at least presented as a possibility in the core books. 1. They were NEVER used to represent anything like a class or race ability, even when they obviously could have been (IE thieves, rangers, elves, etc.). 2. They were always optional systems (2e NWPs, 1e Secondary Skills, etc.). The one marginal exception was OA, where they ALMOST became a significant subsystem. 3. No implementation in classic D&D was actually mechanically viable in any sensible way. DSG, WSG, OA, and 2e PHB (etc.) implementations were mechanically unworkable in significant ways. I was always dubious that they had ever really been playtested, and they almost seemed like a way of simply discouraging players from doing 'other stuff' vs actually something you would use in practice. 4. The implementation in 3e is PROFOUNDLY different. 3e skills have serious bugs, but they are actually mechanically usable and fairly successfully implement core parts of the game like thief skills and such. I disagree that, pre 3.x, they were used for anything except color in RP. A clever DM in OA (for example) would probably allow a character with 'Tea Ceremony' or whatever to simply do his thing and ignore the actual mechanic of it, but in a mechanical sense they weren't something you could ever depend on. I think they were mostly avoided because they didn't really fill a needed spot in classic D&D. You had ability score for raw capability, and class provides everything specific, with all else being relegated to PC omnicompetence or being a test of player skill. It is informative to see how Gygax used thief skills in OD&D. They were explicitly described as a tool by which the thief character could 'do the impossible'. They weren't skills in the post-2e sense at all, they were magical class features, which allow thieves to climb sheer walls, move silently across fields of broken glass, disarm diabolic magical traps, read incomprehensible writing, etc. Simply hiding in a good safe hiding place, climbing a cliff using a rope, walking quietly on a clean stone floor, or plugging up the spout of a flaming oil dispenser, etc. don't require checks of any kind in OD&D. Admittedly, even Gygax became a lot less clear about this distinction in AD&D, where he seemed to want to back off from the more fantastical aspects of it. I'd assume he spent a lot of time rejecting crazy player shenanigans and wanted to put the kibosh on all of it. In any case, he had no need for a skill system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top