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What is *worldbuilding* for?
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<blockquote data-quote="Bedrockgames" data-source="post: 7448013" data-attributes="member: 85555"><p>I think if you feel this way, you should at least give NWPs a try again and see how they play. Folks should draw their own conclusions as well, rather than take anyone's word for it. I went back to 2E around 2007-2008 for a while and in all honesty, expected to laugh at many of the mechanics in action. To my surprise things like NWPs worked a heck of a lot better for my style of play, than the skills in 3E every did. In fact, my campaigns noticeably changed after I adopted 3E, and I always figured it was more me getting older and some of the magic fading. But it turned out, the skill system was a large part of the change. Once I went back to 2E, things played much more like I remembered them. The feel at the table was totally different. </p><p></p><p>It has been a few years since I played 2E, so I am rusty and not here to defend NWPs point by point. But I think they had a few things working in their favor. One they were tied to abilities, so they were generally a lot easier to use in practice than skills in 3E (where the expanding DCs could make many tasks nearly impossible unless you were very high level). I liked things being weighted more toward success based on your ability score (and because it was roll under, rather than a bonus against a DC, your ability score result mattered a heck of a lot more at a granular level). Also, NWPs generally, at least in the first PHB (latter options for them moved more in a 3E direction), were largely intended not to interfere with players roleplaying or interacting with the environment and exploring. Etiquette for instance, was effectively a knowledge skill. You didn't roll etiquette to talk to the duke, you rolled to see if you knew what was appropriate to do and say before the duke. </p><p></p><p>I had a similar experience with many of the mechanics in 2nd edition. </p><p></p><p>Again, this stuff is totally subjective. But definitely try a game on its own terms if you haven't before rendering a judgment (not suggesting you are doing this AA, just see a lot of people form judgments based on what other posters say rather than their own experience in play).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7448013, member: 85555"] I think if you feel this way, you should at least give NWPs a try again and see how they play. Folks should draw their own conclusions as well, rather than take anyone's word for it. I went back to 2E around 2007-2008 for a while and in all honesty, expected to laugh at many of the mechanics in action. To my surprise things like NWPs worked a heck of a lot better for my style of play, than the skills in 3E every did. In fact, my campaigns noticeably changed after I adopted 3E, and I always figured it was more me getting older and some of the magic fading. But it turned out, the skill system was a large part of the change. Once I went back to 2E, things played much more like I remembered them. The feel at the table was totally different. It has been a few years since I played 2E, so I am rusty and not here to defend NWPs point by point. But I think they had a few things working in their favor. One they were tied to abilities, so they were generally a lot easier to use in practice than skills in 3E (where the expanding DCs could make many tasks nearly impossible unless you were very high level). I liked things being weighted more toward success based on your ability score (and because it was roll under, rather than a bonus against a DC, your ability score result mattered a heck of a lot more at a granular level). Also, NWPs generally, at least in the first PHB (latter options for them moved more in a 3E direction), were largely intended not to interfere with players roleplaying or interacting with the environment and exploring. Etiquette for instance, was effectively a knowledge skill. You didn't roll etiquette to talk to the duke, you rolled to see if you knew what was appropriate to do and say before the duke. I had a similar experience with many of the mechanics in 2nd edition. Again, this stuff is totally subjective. But definitely try a game on its own terms if you haven't before rendering a judgment (not suggesting you are doing this AA, just see a lot of people form judgments based on what other posters say rather than their own experience in play). [/QUOTE]
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