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What is *worldbuilding* for?
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<blockquote data-quote="Aldarc" data-source="post: 7448125" data-attributes="member: 5142"><p>Here is your moment to plug and self-promote: is there a particular game or setting of yours that best demonstrates this skill system in action? </p><p></p><p>Are you familiar with Index Card RPG? It is essentially a stripped down basic version of d20 D&D. It forgoes a skill system, but instead just uses your attribute bonus for ability checks. Some tasks essentially have Hit Points, rated in Hearts (1 Heart = 10 HP) that you are trying to overcome through your effort. </p><p></p><p>So for example, your party encounters an arcane script on a dungeon wall that you want to decipher. It has 1 Heart and a difficulty "to hit" of 15. You're a pretty smart mage, and you have a 2 Intelligence. So you make an Intelligence check with a +2 (Intelligence) to decipher the script. You succeed with an adjusted 17. But then you roll your Effort die, maybe in this case 1d4 + 1. You roll and get a 2 on the die. So after your first round of trying to decipher the script, you have 7 more "HP" to go before you can fully decipher it. But you need to hurry because the room is quickly filling up with poisonous gas. </p><p></p><p>Much the same, and I think that there is a current trend in games with a similar attitude.</p><p></p><p>From what I have seen with myself and others coming from D&D 3-5e to other games, this can be a hard habit to unlearn.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7448125, member: 5142"] Here is your moment to plug and self-promote: is there a particular game or setting of yours that best demonstrates this skill system in action? Are you familiar with Index Card RPG? It is essentially a stripped down basic version of d20 D&D. It forgoes a skill system, but instead just uses your attribute bonus for ability checks. Some tasks essentially have Hit Points, rated in Hearts (1 Heart = 10 HP) that you are trying to overcome through your effort. So for example, your party encounters an arcane script on a dungeon wall that you want to decipher. It has 1 Heart and a difficulty "to hit" of 15. You're a pretty smart mage, and you have a 2 Intelligence. So you make an Intelligence check with a +2 (Intelligence) to decipher the script. You succeed with an adjusted 17. But then you roll your Effort die, maybe in this case 1d4 + 1. You roll and get a 2 on the die. So after your first round of trying to decipher the script, you have 7 more "HP" to go before you can fully decipher it. But you need to hurry because the room is quickly filling up with poisonous gas. Much the same, and I think that there is a current trend in games with a similar attitude. From what I have seen with myself and others coming from D&D 3-5e to other games, this can be a hard habit to unlearn. [/QUOTE]
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