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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7448488" data-attributes="member: 82106"><p>HoML's implementation of Inspiration is virtually stolen from this article, though I think I changed one or two minor things (its been a good while since I read it, so I'm not sure). It works rather well.</p><p></p><p></p><p>Of course what they are is simply not driven to engage with a system that is entirely secondary to the main thrust of play. I played in a fairly long 5e campaign. Nobody ever used their inspiration. I actually remember one PC died and then the next week someone pointed out that she could have at least burned her inspiration point to get advantage on the check she failed. Nobody even thought about it. I think once or twice in the whole campaign after that someone burned their inspiration. It is just so secondary to the whole process of 5e play that nobody seemed to bother with it. It was a forgettable mechanic. </p><p></p><p></p><p></p><p>I don't recall that FATE was ever 'just' 'Fudge with aspects' though. I didn't recall the core game having a real skill list. I know FUDGE has some EXAMPLE skill lists, and I think FATE 2.0 book probably had some too. In any case they aren't necessarily a core part of the game. FATE is a toolkit, so its impossible to be unequivocal about that however unless you talk about specific games or derived systems like SotC.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7448488, member: 82106"] HoML's implementation of Inspiration is virtually stolen from this article, though I think I changed one or two minor things (its been a good while since I read it, so I'm not sure). It works rather well. Of course what they are is simply not driven to engage with a system that is entirely secondary to the main thrust of play. I played in a fairly long 5e campaign. Nobody ever used their inspiration. I actually remember one PC died and then the next week someone pointed out that she could have at least burned her inspiration point to get advantage on the check she failed. Nobody even thought about it. I think once or twice in the whole campaign after that someone burned their inspiration. It is just so secondary to the whole process of 5e play that nobody seemed to bother with it. It was a forgettable mechanic. I don't recall that FATE was ever 'just' 'Fudge with aspects' though. I didn't recall the core game having a real skill list. I know FUDGE has some EXAMPLE skill lists, and I think FATE 2.0 book probably had some too. In any case they aren't necessarily a core part of the game. FATE is a toolkit, so its impossible to be unequivocal about that however unless you talk about specific games or derived systems like SotC. [/QUOTE]
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