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What is *worldbuilding* for?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 7449266"><p>It is an entirely subjective thing, and frankly I am not 100% sure why I preferred NWPs (I am just trying to offer the best explanation I can think of). But I know they worked better for the game I wanted to run. I found this to be the case with a lot of 2E, and I think much of it had to do with the approach to play and the assumptions behind many fo the rules. You frame that somewhat negatively (as Gygaxian antagonism or something). Whatever was behind it (and I think antagonism is pretty reductive, because Gygax was all over the map if you read him, and he was pretty well excised from the 2E material), it made for a better Ravenloft campaign in my view. I struggled with Ravenloft during 3E. As soon as I switched editions, it just never felt the same. Something about the NWPs and other features, helped me get the feel that had originally drawn me to Ravenloft. Beyond that, we're just going to be going over the same series of points and rebuttals I think. </p><p></p><p>With 3E I never liked the scaling of the system in general. I was also never a big fan of everything being oriented around challenge ratings and encounter levels. At least not for D&D. Don't get me wrong, I played the system for years. I mastered the system because I had to in order to keep my players happy. However there was a lot of frustration getting there, and in the end I just realized it wasn't the system for me. It was one that I fell out of love with the longer I played it. I ended up using it soley for wuxia campaigns after a while (because there I found the scaling, multi classing and feats worked pretty well for the style). </p><p></p><p>With 4E, I think the reduced skill list was good. But I just never clicked with Skill Challenges or the general 4E approach to things. Again, whole other conversation. I get that the game works for lots of people. I just never connected with the game (even under great GMs).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 7449266"] It is an entirely subjective thing, and frankly I am not 100% sure why I preferred NWPs (I am just trying to offer the best explanation I can think of). But I know they worked better for the game I wanted to run. I found this to be the case with a lot of 2E, and I think much of it had to do with the approach to play and the assumptions behind many fo the rules. You frame that somewhat negatively (as Gygaxian antagonism or something). Whatever was behind it (and I think antagonism is pretty reductive, because Gygax was all over the map if you read him, and he was pretty well excised from the 2E material), it made for a better Ravenloft campaign in my view. I struggled with Ravenloft during 3E. As soon as I switched editions, it just never felt the same. Something about the NWPs and other features, helped me get the feel that had originally drawn me to Ravenloft. Beyond that, we're just going to be going over the same series of points and rebuttals I think. With 3E I never liked the scaling of the system in general. I was also never a big fan of everything being oriented around challenge ratings and encounter levels. At least not for D&D. Don't get me wrong, I played the system for years. I mastered the system because I had to in order to keep my players happy. However there was a lot of frustration getting there, and in the end I just realized it wasn't the system for me. It was one that I fell out of love with the longer I played it. I ended up using it soley for wuxia campaigns after a while (because there I found the scaling, multi classing and feats worked pretty well for the style). With 4E, I think the reduced skill list was good. But I just never clicked with Skill Challenges or the general 4E approach to things. Again, whole other conversation. I get that the game works for lots of people. I just never connected with the game (even under great GMs). [/QUOTE]
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