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What is *worldbuilding* for?
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<blockquote data-quote="Aldarc" data-source="post: 7449440" data-attributes="member: 5142"><p>In Imaro's defense here: in Fate <a href="https://fate-srd.com/fate-core/fate-point-economy#spending-fate-points" target="_blank">fate points can also be used to power powerful stunts</a>. So you are correct that if you are spending fate points for the +2/reroll or declaring a story detail, then you are invoking aspects. But there is another channel for fate points in the form of stunts. These sort of stunts are rare and up and by far not the primary mode of spending fate points, but they do exist. </p><p></p><p>I think this is a common problem for people running or playing Fate. Create an Advantage is slightly more unconventional than the other three actions. It's less of "roll, okay, you did the thing," and more "roll, okay, you create the fictional element (i.e., a situation aspect) that is now on the table for use." It is easily the most forgettable action, but it's also one of the most critical ones. </p><p></p><p>As promised, from <a href="https://www.evilhat.com/home/wp-content/uploads/2013/02/The-Book-of-Hanz-Fate-Core-Thought-of-the-Day.pdf" target="_blank">The Book of Hanz</a>: </p><p>I what I found eye-opening about these examples is how Create an Advantage rather than Overcome is the integral Action. A Stealth <em>Overcome</em> roll opposed by Perception (whether passive or active) would be the standard "are you stealthed: yay or nay?" Likewise, it would be a simple Overcome roll for "did you climb this: yay or nay?" These may confer various advantages in different systems. In D&D 5E, you would possibly have advantage on the attack roll - but no double advantage - but that does not really affect the damage for a weapon attack. </p><p></p><p>But here, they are two Create an Advantage rolls that set the spy up with two aspects that they now have available to invoke (+2, +2) to take out the two guards with a Fighting roll. The GM could decide here that the mooks will gain an opposed defense roll or the GM may simply decide to give a static DC depending upon the fiction. "Damage," though really Stress here, is the difference between a Fighting Attack roll and either the Defense roll or the static ladder DC. The GM may say, "Okay, together these guards have three stress boxes. And I will make this a simple +2 on the ladder." The spy rolls their Fudge dice and gets a 0, but then add their +2 from their Fighting skill, and +4 from their two invokes for a total of +6. 6 minus 2 is 4, which is enough Stress to take out the two guards. But there are different ways to play this scene out depending upon what the GM and player may think best emulates the fiction being presented.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7449440, member: 5142"] In Imaro's defense here: in Fate [URL="https://fate-srd.com/fate-core/fate-point-economy#spending-fate-points"]fate points can also be used to power powerful stunts[/URL]. So you are correct that if you are spending fate points for the +2/reroll or declaring a story detail, then you are invoking aspects. But there is another channel for fate points in the form of stunts. These sort of stunts are rare and up and by far not the primary mode of spending fate points, but they do exist. I think this is a common problem for people running or playing Fate. Create an Advantage is slightly more unconventional than the other three actions. It's less of "roll, okay, you did the thing," and more "roll, okay, you create the fictional element (i.e., a situation aspect) that is now on the table for use." It is easily the most forgettable action, but it's also one of the most critical ones. As promised, from [URL="https://www.evilhat.com/home/wp-content/uploads/2013/02/The-Book-of-Hanz-Fate-Core-Thought-of-the-Day.pdf"]The Book of Hanz[/URL]: I what I found eye-opening about these examples is how Create an Advantage rather than Overcome is the integral Action. A Stealth [I]Overcome[/I] roll opposed by Perception (whether passive or active) would be the standard "are you stealthed: yay or nay?" Likewise, it would be a simple Overcome roll for "did you climb this: yay or nay?" These may confer various advantages in different systems. In D&D 5E, you would possibly have advantage on the attack roll - but no double advantage - but that does not really affect the damage for a weapon attack. But here, they are two Create an Advantage rolls that set the spy up with two aspects that they now have available to invoke (+2, +2) to take out the two guards with a Fighting roll. The GM could decide here that the mooks will gain an opposed defense roll or the GM may simply decide to give a static DC depending upon the fiction. "Damage," though really Stress here, is the difference between a Fighting Attack roll and either the Defense roll or the static ladder DC. The GM may say, "Okay, together these guards have three stress boxes. And I will make this a simple +2 on the ladder." The spy rolls their Fudge dice and gets a 0, but then add their +2 from their Fighting skill, and +4 from their two invokes for a total of +6. 6 minus 2 is 4, which is enough Stress to take out the two guards. But there are different ways to play this scene out depending upon what the GM and player may think best emulates the fiction being presented. [/QUOTE]
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