Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7449448" data-attributes="member: 42582"><p>In Cortex+ Heroic the action is not called "create an advantage" but rather "create an Asset". Otherwise it works very similarly to what [MENTION=5142]Aldarc[/MENTION] describes, with two exceptions: (i) only one Asset can be used at a time; (ii) an Asset doesn't adjust the result but rather adds a die to the pool.</p><p></p><p>As well as Asset's there are stunts (bonus dice triggered by spending points) and resources (bonus dice triggered by spending points which are more constrained than stunts in when you can generate them, and may be rated differently, but last for longer).</p><p></p><p>Here's an example from our viking game:</p><p></p><p style="margin-left: 20px"></p><p></p><p>(In this example, as well as the ones called out, the horse was a resource - most naturally used to add to a physical endeavour pool, but here - as a gift - used to boost a social pool. The Scene Distinctions are similar to situation/location aspects in Fate, while complications are similar to aspects/consequences placed on a particular character.)</p><p></p><p>In Cortex+, victory can be by way of attrition, but need not be. Basically, a character (PC or NPC) is out if Stress or a Complication reaches d12+. If a condition is already rated at DX, then imposing it again at DX or less steps it up; imposing it at DY where Y > X substitutes. So if a NPC has d8 Emotional stress, dealing d4, d6 or d8 Emotional Stress will step that up to d10; while d10, d12 or d12+ will just override the existing Stress.</p><p></p><p>This means that (unlike can often feel like it is the case in D&D), spending an action to create an asset which then boosts a pool making it easier to get a big Effect Die on your first go can be just as rational as going straight for the attack. The player of the scout (in the quote above) was the first in our group to really work this out. But recently the idea has been spreading!</p><p></p><p>4e combat can emulate some features of this because of its complex and synergistic power system; and in a skill challenge, there are secondary checks to create bonuses. But it doesn't loom as large as it does in Cortex+. And I don't see how any other form of D&D can emulate this sort of play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7449448, member: 42582"] In Cortex+ Heroic the action is not called "create an advantage" but rather "create an Asset". Otherwise it works very similarly to what [MENTION=5142]Aldarc[/MENTION] describes, with two exceptions: (i) only one Asset can be used at a time; (ii) an Asset doesn't adjust the result but rather adds a die to the pool. As well as Asset's there are stunts (bonus dice triggered by spending points) and resources (bonus dice triggered by spending points which are more constrained than stunts in when you can generate them, and may be rated differently, but last for longer). Here's an example from our viking game: [indent][/indent] (In this example, as well as the ones called out, the horse was a resource - most naturally used to add to a physical endeavour pool, but here - as a gift - used to boost a social pool. The Scene Distinctions are similar to situation/location aspects in Fate, while complications are similar to aspects/consequences placed on a particular character.) In Cortex+, victory can be by way of attrition, but need not be. Basically, a character (PC or NPC) is out if Stress or a Complication reaches d12+. If a condition is already rated at DX, then imposing it again at DX or less steps it up; imposing it at DY where Y > X substitutes. So if a NPC has d8 Emotional stress, dealing d4, d6 or d8 Emotional Stress will step that up to d10; while d10, d12 or d12+ will just override the existing Stress. This means that (unlike can often feel like it is the case in D&D), spending an action to create an asset which then boosts a pool making it easier to get a big Effect Die on your first go can be just as rational as going straight for the attack. The player of the scout (in the quote above) was the first in our group to really work this out. But recently the idea has been spreading! 4e combat can emulate some features of this because of its complex and synergistic power system; and in a skill challenge, there are secondary checks to create bonuses. But it doesn't loom as large as it does in Cortex+. And I don't see how any other form of D&D can emulate this sort of play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top