Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7449570" data-attributes="member: 996"><p>My problem was merely in remembering that it had been broken out from the general "make stuff up" vibe that permeates the game (and is not exactly foreign to RPGs in general, of course), categorized as an 'Action' (and that Fate had any formal 'action' at all, for that matter) and given a name. </p><p></p><p> In 5e D&D creating the advantage of Advantage by stealthing up on your victim most certainly affects the damage for a weapon attack - if you're a Rogue. Symptomatic of a class-based system, that. </p><p>And it's utterly conventional.</p><p></p><p> In the 90s, one of the wolfies (um, guys who worked for WWGS keeping up WoD's book-a-month production pace) summed this up as something along the lines of "Bad rules make games good!" </p><p></p><p>Ironically, what Aldarc is selling, above, is the same kind of 'good game,' just forced on the player with a functional system that requires creativity to use, rather than a dysfunctional one, that requires creativity to avoid.</p><p></p><p> It's very nearly a given that anyone who was introduced to RPGs in the 20th centuries (excepting those sneaking in via LARPS in the later 90s) /did/ try NWPs at some point, because they probably started with D&D, and probably tried 2e at some point - they may have put them out of their minds, or been exposed to a version in OA or the Survival Guides first. There's little need to plead for an open mind and giving the game a chance on behalf of the industry's 500-lb gorilla. I'd urge you to check out some games developed in the current milinium, with an open mind... </p><p></p><p>... you may find that it's not so bad having a functional system that lets you just back up and make stuff up, either.</p><p></p><p></p><p> Other editions of D&D certainly had mechanics that made it not only viable, but desireable, to use your action to set up future actions that would be much more effective. They're generally spells, of course, but, again, as with the Rogue's Sneak Attack, above, that's just D&D being class-based. They could even quite often be 'being clever'/smart-play/CaW improvisation no different in kind from tagging an aspect or whatever in Fate, but for having no mechanisms or guidance from the system to do so in a consistent manner.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7449570, member: 996"] My problem was merely in remembering that it had been broken out from the general "make stuff up" vibe that permeates the game (and is not exactly foreign to RPGs in general, of course), categorized as an 'Action' (and that Fate had any formal 'action' at all, for that matter) and given a name. In 5e D&D creating the advantage of Advantage by stealthing up on your victim most certainly affects the damage for a weapon attack - if you're a Rogue. Symptomatic of a class-based system, that. And it's utterly conventional. In the 90s, one of the wolfies (um, guys who worked for WWGS keeping up WoD's book-a-month production pace) summed this up as something along the lines of "Bad rules make games good!" Ironically, what Aldarc is selling, above, is the same kind of 'good game,' just forced on the player with a functional system that requires creativity to use, rather than a dysfunctional one, that requires creativity to avoid. It's very nearly a given that anyone who was introduced to RPGs in the 20th centuries (excepting those sneaking in via LARPS in the later 90s) /did/ try NWPs at some point, because they probably started with D&D, and probably tried 2e at some point - they may have put them out of their minds, or been exposed to a version in OA or the Survival Guides first. There's little need to plead for an open mind and giving the game a chance on behalf of the industry's 500-lb gorilla. I'd urge you to check out some games developed in the current milinium, with an open mind... ... you may find that it's not so bad having a functional system that lets you just back up and make stuff up, either. Other editions of D&D certainly had mechanics that made it not only viable, but desireable, to use your action to set up future actions that would be much more effective. They're generally spells, of course, but, again, as with the Rogue's Sneak Attack, above, that's just D&D being class-based. They could even quite often be 'being clever'/smart-play/CaW improvisation no different in kind from tagging an aspect or whatever in Fate, but for having no mechanisms or guidance from the system to do so in a consistent manner. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top