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<blockquote data-quote="Bedrockgames" data-source="post: 7449628" data-attributes="member: 85555"><p>We are kind of going in circles here. I am not knocking 5E, nor am I knocking newer games that give different experiences. And I am glad they incorporated a lot of these classic ideas into the new edition. But I think people are much better off judging for themselves where older editions stand in all this and whether or not 5E offers the same epiphanies. My advice is anyone reading is to read the 1E DMG for yourself, try out period editions at the table, and see how they feel. I am not asking anyone to swallow bleach. I am just saying, if you are curious about it, check it out directly yourself. Maybe Tony Vargas is right, maybe not. Maybe you'll find something neither of us noticed about the old games. Not only is it good practice for players, I think it is good practice for anyone interested in design. I know I've seen 5E players (people who have only played 5E) express some surprise when I explain the content of older editions to them. Some of that is because, yes 5E took inspiration from old school versions of the game, but it still expresses that in its own particular way. Everyone kind of resurrects these things with a different focus or different way of explaining them. Going back for yourself is, I think, the best approach. Of course, only if people want to. There is nothing wrong with not having an interest. But I would like to encourage any curious people to read the 1E DMG in its entirety and to take a look at things like the 2E NWP, some of the old basic D&D boxed sets, and original D&D.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7449628, member: 85555"] We are kind of going in circles here. I am not knocking 5E, nor am I knocking newer games that give different experiences. And I am glad they incorporated a lot of these classic ideas into the new edition. But I think people are much better off judging for themselves where older editions stand in all this and whether or not 5E offers the same epiphanies. My advice is anyone reading is to read the 1E DMG for yourself, try out period editions at the table, and see how they feel. I am not asking anyone to swallow bleach. I am just saying, if you are curious about it, check it out directly yourself. Maybe Tony Vargas is right, maybe not. Maybe you'll find something neither of us noticed about the old games. Not only is it good practice for players, I think it is good practice for anyone interested in design. I know I've seen 5E players (people who have only played 5E) express some surprise when I explain the content of older editions to them. Some of that is because, yes 5E took inspiration from old school versions of the game, but it still expresses that in its own particular way. Everyone kind of resurrects these things with a different focus or different way of explaining them. Going back for yourself is, I think, the best approach. Of course, only if people want to. There is nothing wrong with not having an interest. But I would like to encourage any curious people to read the 1E DMG in its entirety and to take a look at things like the 2E NWP, some of the old basic D&D boxed sets, and original D&D. [/QUOTE]
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