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What is *worldbuilding* for?
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<blockquote data-quote="Tony Vargas" data-source="post: 7450025" data-attributes="member: 996"><p>Musashi sounds like a powergamer.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Seriously, though, the race to zero hps can factor in a wasted action of prep when pre-casting is not an option, as long as the result is likely to be dropping enemies faster/sooner, net of that action: so, when a single round nova is certain to result in no fatalities, mainly.</p><p></p><p>Besides, pre-combat prep counts: that's what was going on in the sneaking-through-the-pipes example - the character took Create an Advantage twice before initiating combat.</p><p></p><p> It wasn't just here. When 4e came out, I was in a GM's 'club' that ran various games at local conventions, with the aim of putting a greater variety of systems out there for people to try. The core members were very much of the storytelling Role-not-Roll persuasion, for them D&D was the poster boy for both RP-stultifying "Roll Playing" and for the lack of diversity they were struggling against. They played Storyteller games, and an obscure indie game, Storyboard. By the end of the 3.5 run, I'd talked them into letting me run a D&D game under their banner, that resulted in at least one other DM joining. 4e came out, and a while later, I'm invited to a playtest, it's my fellow DM running 4e with the core group, it was solid, the high point being a chase scene - something RPGs rarely do well - that was very successful. </p><p>But not only were these hardcore Role-not-Roll Players playing D&D, and enjoying it, rather than intellectually tolerating it for the sake of diversity as they had with my 3.5 playest a few years earlier, they were also talking about the regular 4e campaigns they had been playing, themselves.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7450025, member: 996"] Musashi sounds like a powergamer.;) Seriously, though, the race to zero hps can factor in a wasted action of prep when pre-casting is not an option, as long as the result is likely to be dropping enemies faster/sooner, net of that action: so, when a single round nova is certain to result in no fatalities, mainly. Besides, pre-combat prep counts: that's what was going on in the sneaking-through-the-pipes example - the character took Create an Advantage twice before initiating combat. It wasn't just here. When 4e came out, I was in a GM's 'club' that ran various games at local conventions, with the aim of putting a greater variety of systems out there for people to try. The core members were very much of the storytelling Role-not-Roll persuasion, for them D&D was the poster boy for both RP-stultifying "Roll Playing" and for the lack of diversity they were struggling against. They played Storyteller games, and an obscure indie game, Storyboard. By the end of the 3.5 run, I'd talked them into letting me run a D&D game under their banner, that resulted in at least one other DM joining. 4e came out, and a while later, I'm invited to a playtest, it's my fellow DM running 4e with the core group, it was solid, the high point being a chase scene - something RPGs rarely do well - that was very successful. But not only were these hardcore Role-not-Roll Players playing D&D, and enjoying it, rather than intellectually tolerating it for the sake of diversity as they had with my 3.5 playest a few years earlier, they were also talking about the regular 4e campaigns they had been playing, themselves. [/QUOTE]
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