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<blockquote data-quote="AbdulAlhazred" data-source="post: 7450170" data-attributes="member: 82106"><p>Sure, IN THEORY. The problem is that 'real' situations aren't cut and dried. So when you start down that path you better be darn sure your assumptions are correct, because you're taking at least 2x more risk (expending 2 actions to achieve a result instead of one). Its very easy for the DM to pull a fast one or things to simply not be what you expect, or just the foo of a bad die roll that torpedoes your wonderful plan. The other issue is that AD&D encounter resolution can be FAST. It is, particularly at levels where this kind of cleverness might be feasible, quite common for round one to be the last real round of the fight. Most M.U. spells can easily gank opposing spell casters, and casters are what really matters in most cases. Even missile fire can usually gank a party's mage, so you often have just one shot, there is no round 2 for your plan to come off in because by the end of round one the critical questions at hand have all been answered. One side or the other has achieved spell-casting dominance and/or imposed crippling effects on the other, and its all downhill from there.</p><p></p><p>This was my speciality as a wizard player in AD&D, ending all doubt! Usually accomplished on round one and the art was more to do it with the appropriately valuable resource so you wouldn't be depleted before the end of the day's work. Thus "oh, its some orcs, yeah, Sleep!", "oh, its some ogres, lightning bolt!", "oh, its the evil high priest, Time Stop!"</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7450170, member: 82106"] Sure, IN THEORY. The problem is that 'real' situations aren't cut and dried. So when you start down that path you better be darn sure your assumptions are correct, because you're taking at least 2x more risk (expending 2 actions to achieve a result instead of one). Its very easy for the DM to pull a fast one or things to simply not be what you expect, or just the foo of a bad die roll that torpedoes your wonderful plan. The other issue is that AD&D encounter resolution can be FAST. It is, particularly at levels where this kind of cleverness might be feasible, quite common for round one to be the last real round of the fight. Most M.U. spells can easily gank opposing spell casters, and casters are what really matters in most cases. Even missile fire can usually gank a party's mage, so you often have just one shot, there is no round 2 for your plan to come off in because by the end of round one the critical questions at hand have all been answered. One side or the other has achieved spell-casting dominance and/or imposed crippling effects on the other, and its all downhill from there. This was my speciality as a wizard player in AD&D, ending all doubt! Usually accomplished on round one and the art was more to do it with the appropriately valuable resource so you wouldn't be depleted before the end of the day's work. Thus "oh, its some orcs, yeah, Sleep!", "oh, its some ogres, lightning bolt!", "oh, its the evil high priest, Time Stop!" [/QUOTE]
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