Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Promotions/Press
What Is Worthy of a Class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahnehnois" data-source="post: 7652730" data-attributes="member: 17106"><p>I think one of the subtle differences between PF and D&D is that PF designed classes with a boatload of customizable special abilities (bloodlines, ki powers, etc.). And then threw in archetypes. Of course, they had an easy time doing this because the "build your own class" concept had gradually developed throughout the lifespan of 3e. Their intention was in large part, I think, to get rid of prestige class proliferation, but they took a more general step in the direction of "build your own" classes.</p><p></p><p>I've started to build much more open-ended classes as a consequence. For example, instead of listing "trap sense" and then having a bunch of "alternative class features" that change the bonus to something else, I wrote a rogue that simply has "rogue sense" which grants a +1 bonus to a small number of related saves or checks, and gives several examples (including all the 3e trap sense variants) and suggests that you make up your own if needed. I also did the PF thing where rogue special abilities go through the whole progression, rather than starting at level 10, and have tons of options. I do a lot of that these days. More skills, more bonus feats, more special abilities that can be whatever you want them to be. Fewer set-in-stone class abilities. Fewer dead levels.</p><p></p><p>By writing more open-ended classes to begin with, I get less of players coming to me and wanting to trade this ability for that or wanting to make their own class. And yet, the clarity of the class structure is maintained; I'm not playing a classless game and multiclassing has become less common. Players can build their characters the way they want more easily. That's my answer to this.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 7652730, member: 17106"] I think one of the subtle differences between PF and D&D is that PF designed classes with a boatload of customizable special abilities (bloodlines, ki powers, etc.). And then threw in archetypes. Of course, they had an easy time doing this because the "build your own class" concept had gradually developed throughout the lifespan of 3e. Their intention was in large part, I think, to get rid of prestige class proliferation, but they took a more general step in the direction of "build your own" classes. I've started to build much more open-ended classes as a consequence. For example, instead of listing "trap sense" and then having a bunch of "alternative class features" that change the bonus to something else, I wrote a rogue that simply has "rogue sense" which grants a +1 bonus to a small number of related saves or checks, and gives several examples (including all the 3e trap sense variants) and suggests that you make up your own if needed. I also did the PF thing where rogue special abilities go through the whole progression, rather than starting at level 10, and have tons of options. I do a lot of that these days. More skills, more bonus feats, more special abilities that can be whatever you want them to be. Fewer set-in-stone class abilities. Fewer dead levels. By writing more open-ended classes to begin with, I get less of players coming to me and wanting to trade this ability for that or wanting to make their own class. And yet, the clarity of the class structure is maintained; I'm not playing a classless game and multiclassing has become less common. Players can build their characters the way they want more easily. That's my answer to this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
What Is Worthy of a Class?
Top