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What Is Worthy of a Class?
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<blockquote data-quote="Andor" data-source="post: 7652745" data-attributes="member: 1879"><p>Classes, as noted, serve many purposes. They serve as useful buckets of abilites tied to playstyles and perhaps roles or fluff archetypes. </p><p></p><p>They are not needed, but otoh while the Hero system has been around for almost 25 years now I've never found a group that actually used it for fantasy gaming. Because it's too much work. Saying "My 5th level Wizard memorizes fireball" is a heck of a lot easier than figureing out what an Energy Blast (5d6) with Area of Effect (5 hex radius), Gestures, Incantations, OIF (Spell component Pouch), Charges (1) costs. The answer is (25 * (1 + 1.25))/(1 + 2 + .5 + .25 + .25) = 14 character points. Now do that for all your spells. And Items. And your henchmen. Oh and wait, that should probably be in a power framework becuase you can change you spells per day. </p><p></p><p>I'd be interested to play in such a campaign but I've never seen the group willing to do it.</p><p></p><p>This was one of the pre-essentials weaknesses of 4e, there was no class that a new person could just sit down and play without a lot of homework. Personally I haven't played a primary caster in D&D for years because of the work required. Picking a class with more limited options allowed me to play without taxing my aging brain trying to recall the thousands of D&D spells I've seen over the years. OTOH if I didn't feel like limiting my choice to deciding how much power attack to use this round I can move to more complex classes like a Binder or Totemist without opening the full caster can of worms. </p><p></p><p>My fiance is new to gaming but wanted to play a spellcaster of some sort in our 3.5 game. We pointed her at the Warlock and she was perfectly happy. She would not have been happy if I asked her to read 50 pages of spell descriptions, I promise you. </p><p></p><p>So they don't just silo abilities or archtypes, they also silo <em>player oriented</em> choices about how much work you need to put into a game to play well. </p><p>Just my 2¢</p></blockquote><p></p>
[QUOTE="Andor, post: 7652745, member: 1879"] Classes, as noted, serve many purposes. They serve as useful buckets of abilites tied to playstyles and perhaps roles or fluff archetypes. They are not needed, but otoh while the Hero system has been around for almost 25 years now I've never found a group that actually used it for fantasy gaming. Because it's too much work. Saying "My 5th level Wizard memorizes fireball" is a heck of a lot easier than figureing out what an Energy Blast (5d6) with Area of Effect (5 hex radius), Gestures, Incantations, OIF (Spell component Pouch), Charges (1) costs. The answer is (25 * (1 + 1.25))/(1 + 2 + .5 + .25 + .25) = 14 character points. Now do that for all your spells. And Items. And your henchmen. Oh and wait, that should probably be in a power framework becuase you can change you spells per day. I'd be interested to play in such a campaign but I've never seen the group willing to do it. This was one of the pre-essentials weaknesses of 4e, there was no class that a new person could just sit down and play without a lot of homework. Personally I haven't played a primary caster in D&D for years because of the work required. Picking a class with more limited options allowed me to play without taxing my aging brain trying to recall the thousands of D&D spells I've seen over the years. OTOH if I didn't feel like limiting my choice to deciding how much power attack to use this round I can move to more complex classes like a Binder or Totemist without opening the full caster can of worms. My fiance is new to gaming but wanted to play a spellcaster of some sort in our 3.5 game. We pointed her at the Warlock and she was perfectly happy. She would not have been happy if I asked her to read 50 pages of spell descriptions, I promise you. So they don't just silo abilities or archtypes, they also silo [i]player oriented[/i] choices about how much work you need to put into a game to play well. Just my 2¢ [/QUOTE]
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