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What is WotC actually working on?
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<blockquote data-quote="Jer" data-source="post: 6366701" data-attributes="member: 19857"><p>The Gamma World run was planned to have three boxed sets from the start and at least the second boxed set had to have been mostly finished by the time the core box was on the shelves since it came out about a month later. There were no expansions beyond the initial 2 expansions announced for the game. There were two novels in the line and there was supposed to be a video-game from Atari that never went anywhere and eventually got cancelled IIRC.</p><p></p><p>The game itself may not have been a flop - though right now I could walk into the local Half Price Books and pick up about six unopened copies of the core box for $20 each - but as a line launch it flopped. If the plan is to try to make money off of multimedia tie ins, novels, non-RPG games and licensing, Gamma World is probably going to be left on the shelf for another decade before they try it again.</p><p></p><p>(I love the hell out of that game and will probably play it until I die. Post-apocalyptic superhero a la Thundarr the Barbarian has been one of my favorite genres since I was 5 years old, but I know it isn't for everyone. And it was in my groups opinion the best expression of the 4e rules in print - so much so that I've houseruled our 4e game to make it more like the Gamma World rules.)</p></blockquote><p></p>
[QUOTE="Jer, post: 6366701, member: 19857"] The Gamma World run was planned to have three boxed sets from the start and at least the second boxed set had to have been mostly finished by the time the core box was on the shelves since it came out about a month later. There were no expansions beyond the initial 2 expansions announced for the game. There were two novels in the line and there was supposed to be a video-game from Atari that never went anywhere and eventually got cancelled IIRC. The game itself may not have been a flop - though right now I could walk into the local Half Price Books and pick up about six unopened copies of the core box for $20 each - but as a line launch it flopped. If the plan is to try to make money off of multimedia tie ins, novels, non-RPG games and licensing, Gamma World is probably going to be left on the shelf for another decade before they try it again. (I love the hell out of that game and will probably play it until I die. Post-apocalyptic superhero a la Thundarr the Barbarian has been one of my favorite genres since I was 5 years old, but I know it isn't for everyone. And it was in my groups opinion the best expression of the 4e rules in print - so much so that I've houseruled our 4e game to make it more like the Gamma World rules.) [/QUOTE]
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