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What is wrong (and right) in the RPG Industry?
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<blockquote data-quote="Mouseferatu" data-source="post: 2803258" data-attributes="member: 1288"><p>All right, I'm going to sing a song you've heard from me before.</p><p></p><p>The single biggest, most severe, numero uno problem facing RPGs--as an entity and as a market--is the complete lack of any true* effort at capturing a new generation of market base.</p><p></p><p>* (Yes, there have been some attempts, and some have even bee heartfelt. They're insufficient.)</p><p></p><p>Getting new gamers to drift over from CRPGs and MMORPGs isn't enough. Players inviting their brothers-in-law to game isn't enough. Even gamers teaching their kids to play isn't enough.</p><p></p><p>For RPGs to remain viable, they must be marketed--intelligently and <em>aggressively</em>--to kids.</p><p></p><p>There needs to be a D&D cartoon on Saturday mornings, sandwhiched in between Yu-Gi-Oh and One Piece. It needs to be exciting, it needs to be appealing, and it needs to have a sufficiency of product tie-in that kids want to go buy these things.</p><p></p><p>There needs to be a line of D&D toys. Not just miniatures, though those are certainly applicable, but action figures, play sets, and computer games. (Console and PC, as well as online.)</p><p></p><p>There needs to be an introductory level version of D&D. Not just a doorway basic set, but a simple and easy to play game that people can pick up when they're 8 and keep playing when they're 19. Yes, I know TSR/WotC was worried about competing with themselves by having two versions of the same game, but I believe--in this instance--the rewards are worth the risk.</p><p></p><p>To put it bluntly, RPGs need to be made back into a kid's fad.</p><p></p><p>And it's never going to happen. Never. Because of everyone involved in the industry, only Hasbro has the resources to make it happen, and for them, it's not worth the cost. They already have successful lines; there's no sense in spending the money in an attempt to turn a niche hobby into a new one.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 2803258, member: 1288"] All right, I'm going to sing a song you've heard from me before. The single biggest, most severe, numero uno problem facing RPGs--as an entity and as a market--is the complete lack of any true* effort at capturing a new generation of market base. * (Yes, there have been some attempts, and some have even bee heartfelt. They're insufficient.) Getting new gamers to drift over from CRPGs and MMORPGs isn't enough. Players inviting their brothers-in-law to game isn't enough. Even gamers teaching their kids to play isn't enough. For RPGs to remain viable, they must be marketed--intelligently and [i]aggressively[/i]--to kids. There needs to be a D&D cartoon on Saturday mornings, sandwhiched in between Yu-Gi-Oh and One Piece. It needs to be exciting, it needs to be appealing, and it needs to have a sufficiency of product tie-in that kids want to go buy these things. There needs to be a line of D&D toys. Not just miniatures, though those are certainly applicable, but action figures, play sets, and computer games. (Console and PC, as well as online.) There needs to be an introductory level version of D&D. Not just a doorway basic set, but a simple and easy to play game that people can pick up when they're 8 and keep playing when they're 19. Yes, I know TSR/WotC was worried about competing with themselves by having two versions of the same game, but I believe--in this instance--the rewards are worth the risk. To put it bluntly, RPGs need to be made back into a kid's fad. And it's never going to happen. Never. Because of everyone involved in the industry, only Hasbro has the resources to make it happen, and for them, it's not worth the cost. They already have successful lines; there's no sense in spending the money in an attempt to turn a niche hobby into a new one. [/QUOTE]
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