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What is wrong (and right) in the RPG Industry?
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<blockquote data-quote="Umbran" data-source="post: 2804053" data-attributes="member: 177"><p>I don't see as WotC's contribution to the pool, specifically, is a particularly strong influence. The OGC pool already has quite a lot of WotC content. It is a good thing to have the core fo a game there, but it isn't like there's a need for them to put the more recent non-core material there.</p><p></p><p>More is the question - how much decent OGC quality stuff overall has recently been released and placed where developers can get at it easily? </p><p></p><p>WotC may be the biggest culprit in not supporting their own products, but then again, I think they're also the ones with the most products. They might not be so bad in a relative sense. From a business perspective, there's a decision to be made on whether to pour more development effort to back a line that isn't doing so well, and I don't fault them for choosing to not provide much further support if the game doesn't pull enough weight.</p><p></p><p>I agree that there's not enough done to get new gamers into the fold, but I am not sure that "kids" are the appropriate target, depending on how you define the term. I think the usual age of entry into the hobby is early-teens to early-20s. A cartoon aimed at 10-year-olds will probably make the 13-year-old market think the whole idea is dorky, which is probably not the desired result. <em>Good</em> adventure movies based on the property would perhaps be a better idea. If the next Indiana Jones operates in Eberron, how could they possibly resist? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Umbran, post: 2804053, member: 177"] I don't see as WotC's contribution to the pool, specifically, is a particularly strong influence. The OGC pool already has quite a lot of WotC content. It is a good thing to have the core fo a game there, but it isn't like there's a need for them to put the more recent non-core material there. More is the question - how much decent OGC quality stuff overall has recently been released and placed where developers can get at it easily? WotC may be the biggest culprit in not supporting their own products, but then again, I think they're also the ones with the most products. They might not be so bad in a relative sense. From a business perspective, there's a decision to be made on whether to pour more development effort to back a line that isn't doing so well, and I don't fault them for choosing to not provide much further support if the game doesn't pull enough weight. I agree that there's not enough done to get new gamers into the fold, but I am not sure that "kids" are the appropriate target, depending on how you define the term. I think the usual age of entry into the hobby is early-teens to early-20s. A cartoon aimed at 10-year-olds will probably make the 13-year-old market think the whole idea is dorky, which is probably not the desired result. [i]Good[/i] adventure movies based on the property would perhaps be a better idea. If the next Indiana Jones operates in Eberron, how could they possibly resist? :) [/QUOTE]
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