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What is wrong (and right) in the RPG Industry?
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<blockquote data-quote="Mouseferatu" data-source="post: 2805746" data-attributes="member: 1288"><p>Why assume that's what I mean, though? "Simpler" doesn't have to mean "simplest".</p><p></p><p>But yes, to some degree, simpler is absolutely necessary. The sheer quantity of rules and numbers is a <em>huge</em> barrier to entry for some people who are only somewhat curious about the game. I've seen it myself, a great many times.</p><p></p><p>I don't assume people are stupid in this regard. I assume--and everything I've seen bears it out--that people want to the greatest fun-to-work ratio they can get, and they're nervous about a game that looks like a textbook.</p><p></p><p>I also don't believe that a "simple" game has to be half-baked. I believe, whole-heartedly, that it would be possible to design a "Basic" D&D game that was far simpler but still complete. No, it wouldn't provide as comprehensive a rules set (negative), but it would be a lot easier for the <em>casual</em> gamer to master (positive). And of course, they'd always have the option of moving up if they wanted to.</p><p></p><p>Finally, I don't believe someone has to believe "the sky is falling" to be concerned about growing the market for the sake of the industry's future.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 2805746, member: 1288"] Why assume that's what I mean, though? "Simpler" doesn't have to mean "simplest". But yes, to some degree, simpler is absolutely necessary. The sheer quantity of rules and numbers is a [i]huge[/i] barrier to entry for some people who are only somewhat curious about the game. I've seen it myself, a great many times. I don't assume people are stupid in this regard. I assume--and everything I've seen bears it out--that people want to the greatest fun-to-work ratio they can get, and they're nervous about a game that looks like a textbook. I also don't believe that a "simple" game has to be half-baked. I believe, whole-heartedly, that it would be possible to design a "Basic" D&D game that was far simpler but still complete. No, it wouldn't provide as comprehensive a rules set (negative), but it would be a lot easier for the [i]casual[/i] gamer to master (positive). And of course, they'd always have the option of moving up if they wanted to. Finally, I don't believe someone has to believe "the sky is falling" to be concerned about growing the market for the sake of the industry's future. [/QUOTE]
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