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What is wrong with Epic Material?
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<blockquote data-quote="pawsplay" data-source="post: 3536382" data-attributes="member: 15538"><p>1. Epic spells are fundamentally flawed.</p><p>2. Most epic feats offer more "bang for the buck" when they should actually offer diminishing returns.</p><p>3. Epic BAB and save progression is a terrible kludge; not only is it inconsistent with monsters, it produces some weird effects described above. Error checking epic characters would be a nightmare, since it matters drastically when they took what.</p><p>4. "Oh, yes, and magic items can actually be +6 or higher and advance indefinitely and aren't artifacts after all" is stupid from a campaign design standpoint.</p><p>5. Most epic skill uses should be banned. The best of the lot should be feats or class abilities.</p><p>6. Few meaningful prestige options. Just give me some overpowered feats, baby! Bonus feats FTW.</p><p>7. Just some really bad design... a character with one level of paladin can take a feat that makes all of his weapons holy, epic sneak attack is set at a very odd level, full attacks with two weapons, etc.</p><p></p><p></p><p>Overall, I would much rather use the method described in the FRCS... each epic level can grant +1 BAB or +1 to saves or +1 caster/class level or a bonus feat or an ability score point. Scavenge the best epic feats. Even that's not ideal (hence the epic handbook itself), but it's still better than what happened in those pages.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3536382, member: 15538"] 1. Epic spells are fundamentally flawed. 2. Most epic feats offer more "bang for the buck" when they should actually offer diminishing returns. 3. Epic BAB and save progression is a terrible kludge; not only is it inconsistent with monsters, it produces some weird effects described above. Error checking epic characters would be a nightmare, since it matters drastically when they took what. 4. "Oh, yes, and magic items can actually be +6 or higher and advance indefinitely and aren't artifacts after all" is stupid from a campaign design standpoint. 5. Most epic skill uses should be banned. The best of the lot should be feats or class abilities. 6. Few meaningful prestige options. Just give me some overpowered feats, baby! Bonus feats FTW. 7. Just some really bad design... a character with one level of paladin can take a feat that makes all of his weapons holy, epic sneak attack is set at a very odd level, full attacks with two weapons, etc. Overall, I would much rather use the method described in the FRCS... each epic level can grant +1 BAB or +1 to saves or +1 caster/class level or a bonus feat or an ability score point. Scavenge the best epic feats. Even that's not ideal (hence the epic handbook itself), but it's still better than what happened in those pages. [/QUOTE]
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