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What is wrong with Epic Material?
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<blockquote data-quote="Jedi_Solo" data-source="post: 3536606" data-attributes="member: 40245"><p>Our group has hit [Booming Voice] EPIC!!! [/Booming Voice] for the first time just a few months ago.</p><p></p><p>No one has taken Epic Spellcasting because we just don't want to deal with the system. Why spend massive amount so gp and xp for spells that can mostly be duplicated with high level regular spells and meta-magic feats. And then the stuff that they already have caculated out require spellcraft checks above 40 or 50?</p><p></p><p>Magic Item prices are just crazy. I understand not wanting a 15th level character to have +8 or +10 stat boosting gear but if a group is using the gp guidelines it'll take a character to be 26th or above before they can even start to afford EPIC!!! gear.</p><p></p><p>Death by Massive Damage. It has gotten to the point where if someone fails a save on a damage spell the player immediately rolls the die hopes to not roll a 1. If someone gets hit by the charging barbarian they roll the die and hope to not a roll a 1. This roll happens too often at this level.</p><p></p><p>The fights are just taking too long at this level. We used to be able to get through three fights or so in a session. Now it's a single fight a session - assuming we even get to finish. There are too many out-right immunities so many tactics just don't work. Except that players have so many options they need to go over the character sheet and go 'should I use this? What about this? What if I need this for later?' And then it usually just ends up attacking with a weapon or spellcasting for damage anyway.</p><p></p><p>Should something 'go wrong' in the fight (someone rolls the aformentioned 1, players just aren't rolling well for the day) the fight can drag on... and on... and on. Rounds take so much time (because so many dice are rolled) that people get bored between actions. Non-fighter types can't hit anything; spells face insane SR levels; monsters hit you if they roll a 2.</p><p></p><p>We've hit EPIC!!! but it doesn't feel any different (except for the time element of teh fights). Maybe we aren't just EPIC!!! enough. Right now it's just more: more hit points, more AC and more damage. It's not different and I, for one, am not a big fan of it.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 3536606, member: 40245"] Our group has hit [Booming Voice] EPIC!!! [/Booming Voice] for the first time just a few months ago. No one has taken Epic Spellcasting because we just don't want to deal with the system. Why spend massive amount so gp and xp for spells that can mostly be duplicated with high level regular spells and meta-magic feats. And then the stuff that they already have caculated out require spellcraft checks above 40 or 50? Magic Item prices are just crazy. I understand not wanting a 15th level character to have +8 or +10 stat boosting gear but if a group is using the gp guidelines it'll take a character to be 26th or above before they can even start to afford EPIC!!! gear. Death by Massive Damage. It has gotten to the point where if someone fails a save on a damage spell the player immediately rolls the die hopes to not roll a 1. If someone gets hit by the charging barbarian they roll the die and hope to not a roll a 1. This roll happens too often at this level. The fights are just taking too long at this level. We used to be able to get through three fights or so in a session. Now it's a single fight a session - assuming we even get to finish. There are too many out-right immunities so many tactics just don't work. Except that players have so many options they need to go over the character sheet and go 'should I use this? What about this? What if I need this for later?' And then it usually just ends up attacking with a weapon or spellcasting for damage anyway. Should something 'go wrong' in the fight (someone rolls the aformentioned 1, players just aren't rolling well for the day) the fight can drag on... and on... and on. Rounds take so much time (because so many dice are rolled) that people get bored between actions. Non-fighter types can't hit anything; spells face insane SR levels; monsters hit you if they roll a 2. We've hit EPIC!!! but it doesn't feel any different (except for the time element of teh fights). Maybe we aren't just EPIC!!! enough. Right now it's just more: more hit points, more AC and more damage. It's not different and I, for one, am not a big fan of it. [/QUOTE]
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