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What is wrong with Epic Material?
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<blockquote data-quote="Shade" data-source="post: 3538226" data-attributes="member: 287"><p>I'm currently DMing a 25th-level campaign and playing in a 22nd-level campaign. Both started at 1st level.</p><p></p><p>We're still enjoying the game, but it's definitely got its quirks.</p><p></p><p>For starters, the death from massive damage rule has to go. Quickly.</p><p></p><p>If it weren't for the revivify spell, no one would ever gain a level.</p><p></p><p>As others have pointed out, no one is interested in investing in the epic spellcasting system because it is too pricey and too much of a hassle.</p><p></p><p>I've found the CRs to be just fine. The problem, as always, lies with humanoids with class levels not being on par with monsters of the same CR. Of course, this has been a problem since about level 1, so I don't fault the epic rules for that one.</p><p></p><p>I love me some ELH monsters in small doses. As Pants mentioned upthread, many are adventure hooks all in one. The xixecal is a prime example.</p><p></p><p>The paragon template is great, and a quick way to get a decent opponent from non-epic material. The pseudonatural template, not so much. Spell resistance 5 x HD is just insane. It would be much easier to just state "immune to magic".</p><p></p><p>Union is no Sigil, that's for sure.</p><p></p><p>The magic item pricing is indeed nutty. No one will put a +6 enhancement on their weapon when they can get another +5 worth of special properties for a fraction of the cost. Sure, you can't bypass DR/epic, but most of the time no one has the right stuff handy to bypass DR/silver, cold iron, or alignment-specific, so it's not that big a deal. Other items are ridiculously affordable, like the boots of swiftness, so everyone seeks a pair.</p><p></p><p>I really wish the ELH had included information on how items become artifacts (no, not a Craft Artifact feat, god forbid, just some decent flavor on what it takes for something to gain the minor or major artifact designator).</p><p></p><p>A handful of feats are great, but the rest are underwhelming (and most of those have been pilfered for non-epic books, anyhow). 99% of the feats in the PHBII trump the epic feats in power. Devastating Critical is one of the few "must haves" if the prereqs can be met.</p><p></p><p>Overall, epic's got some serious flaws, but I still prefer it to the alternative (having the campaign die at 20th level). We're still having fun, just having to work harder to get around the "bugs".</p></blockquote><p></p>
[QUOTE="Shade, post: 3538226, member: 287"] I'm currently DMing a 25th-level campaign and playing in a 22nd-level campaign. Both started at 1st level. We're still enjoying the game, but it's definitely got its quirks. For starters, the death from massive damage rule has to go. Quickly. If it weren't for the revivify spell, no one would ever gain a level. As others have pointed out, no one is interested in investing in the epic spellcasting system because it is too pricey and too much of a hassle. I've found the CRs to be just fine. The problem, as always, lies with humanoids with class levels not being on par with monsters of the same CR. Of course, this has been a problem since about level 1, so I don't fault the epic rules for that one. I love me some ELH monsters in small doses. As Pants mentioned upthread, many are adventure hooks all in one. The xixecal is a prime example. The paragon template is great, and a quick way to get a decent opponent from non-epic material. The pseudonatural template, not so much. Spell resistance 5 x HD is just insane. It would be much easier to just state "immune to magic". Union is no Sigil, that's for sure. The magic item pricing is indeed nutty. No one will put a +6 enhancement on their weapon when they can get another +5 worth of special properties for a fraction of the cost. Sure, you can't bypass DR/epic, but most of the time no one has the right stuff handy to bypass DR/silver, cold iron, or alignment-specific, so it's not that big a deal. Other items are ridiculously affordable, like the boots of swiftness, so everyone seeks a pair. I really wish the ELH had included information on how items become artifacts (no, not a Craft Artifact feat, god forbid, just some decent flavor on what it takes for something to gain the minor or major artifact designator). A handful of feats are great, but the rest are underwhelming (and most of those have been pilfered for non-epic books, anyhow). 99% of the feats in the PHBII trump the epic feats in power. Devastating Critical is one of the few "must haves" if the prereqs can be met. Overall, epic's got some serious flaws, but I still prefer it to the alternative (having the campaign die at 20th level). We're still having fun, just having to work harder to get around the "bugs". [/QUOTE]
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