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What is wrong with Epic Material?
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<blockquote data-quote="jmucchiello" data-source="post: 3543032" data-attributes="member: 813"><p>I find the biggest problem to be the scaling of saving throws for spells versus monster spell-like abilities. A 30th level wizard might have an effective Int of 36. His 5th level spells have a save DC in the 28-30 range. A CR30 monster with 45 HD has spell-like abilities with saves with minimum value of 32 (10 + 1/2HD + Cha or Con) and how many CR30 critters are going to have 10 in any stat?</p><p></p><p>Hit Dice are broken at low levels and totally whacked after 20th level. Personally, I think to rebalance the system would require that Hit Dice have specific effects regardless of monster type, for example 1/2 BAB across the board. But that's not something you can accomplish in an Epic Handbook.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 3543032, member: 813"] I find the biggest problem to be the scaling of saving throws for spells versus monster spell-like abilities. A 30th level wizard might have an effective Int of 36. His 5th level spells have a save DC in the 28-30 range. A CR30 monster with 45 HD has spell-like abilities with saves with minimum value of 32 (10 + 1/2HD + Cha or Con) and how many CR30 critters are going to have 10 in any stat? Hit Dice are broken at low levels and totally whacked after 20th level. Personally, I think to rebalance the system would require that Hit Dice have specific effects regardless of monster type, for example 1/2 BAB across the board. But that's not something you can accomplish in an Epic Handbook. [/QUOTE]
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