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What is wrong with Epic Material?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3543991" data-attributes="member: 22882"><p>Absolutely. When you run year-long campaigns every other week and simply declare that the characters level after each session, you brush up against the Epic rules on a regular basis.</p><p></p><p>The need for a faster, stabler system after a year of such rapid and regular mechanical advancement is a big reason why I don't run D&D anymore. High-level D&D is too slow and cumbersome for me, especially with a large group, and Epic just makes it worse both in-game and during adventure prep - especially since there are few, if any, stat blocks to crib and rename, and the Spycraft NPC generation tables cap out at 20th level.</p><p></p><p>I have no problem running ELH-style Epic: spectacular powers, huge numbers, kingdom-destroying spells and mountain-cutting swords, battling gods and cyclopean horrors from the depths of pre-human antiquity. All of that is very cool.</p><p></p><p>But if the game is going to go there, I a) don't want to start players off as 1st level McOrdinaries and b) want a system that runs Epic, cinematic combat in a reasonably quick manner, ideally no faster or not much faster than it runs pre-Epic combat (if pre-Epic combat is even an option in the system(.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3543991, member: 22882"] Absolutely. When you run year-long campaigns every other week and simply declare that the characters level after each session, you brush up against the Epic rules on a regular basis. The need for a faster, stabler system after a year of such rapid and regular mechanical advancement is a big reason why I don't run D&D anymore. High-level D&D is too slow and cumbersome for me, especially with a large group, and Epic just makes it worse both in-game and during adventure prep - especially since there are few, if any, stat blocks to crib and rename, and the Spycraft NPC generation tables cap out at 20th level. I have no problem running ELH-style Epic: spectacular powers, huge numbers, kingdom-destroying spells and mountain-cutting swords, battling gods and cyclopean horrors from the depths of pre-human antiquity. All of that is very cool. But if the game is going to go there, I a) don't want to start players off as 1st level McOrdinaries and b) want a system that runs Epic, cinematic combat in a reasonably quick manner, ideally no faster or not much faster than it runs pre-Epic combat (if pre-Epic combat is even an option in the system(. [/QUOTE]
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