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What is wrong with race class limits?
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<blockquote data-quote="delericho" data-source="post: 3255635" data-attributes="member: 22424"><p>If a setting wishes to impose racial level limits, then that's fair enough. If a DM wishes to impose level limits, that's also fair enough. But I don't want the core rules to do so. (And, incidentally, I wouldn't play a race/class combination that a DM or setting had restricted in level, unless I was planning on only doing a few-level 'dip' anyway.)</p><p></p><p>The mechanics used in previous editions were particularly bad. Because demihumans couldn't dual-class the way humans could, the level limits represented a 'dead end' in progression. Once you'd reached the top level for your race and class, there was no reward in continuing to play the character.</p><p></p><p>The level limits were also intended to enhance game balance, but they did a bad job of it. Balancing low-level gain with high-level loss is a bad idea, since so few campaigns ever reached a level where the limits mattered, and then in virtually every case either the DM would remove the limits at that point, or the campaign would wind up and new characters would be generated. It's far better to balance all races and classes across all levels (reasonably broadly, of course).</p></blockquote><p></p>
[QUOTE="delericho, post: 3255635, member: 22424"] If a setting wishes to impose racial level limits, then that's fair enough. If a DM wishes to impose level limits, that's also fair enough. But I don't want the core rules to do so. (And, incidentally, I wouldn't play a race/class combination that a DM or setting had restricted in level, unless I was planning on only doing a few-level 'dip' anyway.) The mechanics used in previous editions were particularly bad. Because demihumans couldn't dual-class the way humans could, the level limits represented a 'dead end' in progression. Once you'd reached the top level for your race and class, there was no reward in continuing to play the character. The level limits were also intended to enhance game balance, but they did a bad job of it. Balancing low-level gain with high-level loss is a bad idea, since so few campaigns ever reached a level where the limits mattered, and then in virtually every case either the DM would remove the limits at that point, or the campaign would wind up and new characters would be generated. It's far better to balance all races and classes across all levels (reasonably broadly, of course). [/QUOTE]
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What is wrong with race class limits?
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