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What is wrong with race class limits?
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<blockquote data-quote="Cthulhudrew" data-source="post: 3255643" data-attributes="member: 4090"><p>As Arrellion points out, I think the thing that was the oddest about them is that they didn't make sense from an age standpoint- the shortest lived race (humans) are somehow unlimited in the amount of things they can achieve in their lifetime, but races that live many times longer (elves, dwarves) are somehow unable to equal or exceed the accomplishments of man?</p><p></p><p>The other point which others have mentioned is that it kind of put a limit on the amount of fun you could have with those races, as they would hit a plateau while humans would not, and I think one of the biggest draws of D&D is the advancement of characters. There are a lot of game systems in which advancement is non-existent or limited- and those are still fun games- but they are not D&D. (Of course, if games don't run to those high levels in the first place, which many do not- I believe research shows most games top out at the early teens in general; so it may not necessarily come into play at all.)</p><p></p><p>As for whether it would be okay with some better rationale, I don't know, but I tend to think not. It was obviously intended as a balance measure against all the abilities that demihuman races come front-loaded with, but I think the rationale behind it was flawed. Rather than enforce some artificial restriction at the end to balance the front, something needed to be done to make things more equal at the start. IMO.</p></blockquote><p></p>
[QUOTE="Cthulhudrew, post: 3255643, member: 4090"] As Arrellion points out, I think the thing that was the oddest about them is that they didn't make sense from an age standpoint- the shortest lived race (humans) are somehow unlimited in the amount of things they can achieve in their lifetime, but races that live many times longer (elves, dwarves) are somehow unable to equal or exceed the accomplishments of man? The other point which others have mentioned is that it kind of put a limit on the amount of fun you could have with those races, as they would hit a plateau while humans would not, and I think one of the biggest draws of D&D is the advancement of characters. There are a lot of game systems in which advancement is non-existent or limited- and those are still fun games- but they are not D&D. (Of course, if games don't run to those high levels in the first place, which many do not- I believe research shows most games top out at the early teens in general; so it may not necessarily come into play at all.) As for whether it would be okay with some better rationale, I don't know, but I tend to think not. It was obviously intended as a balance measure against all the abilities that demihuman races come front-loaded with, but I think the rationale behind it was flawed. Rather than enforce some artificial restriction at the end to balance the front, something needed to be done to make things more equal at the start. IMO. [/QUOTE]
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What is wrong with race class limits?
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