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What is wrong with race class limits?
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<blockquote data-quote="Roadkill101" data-source="post: 3256505" data-attributes="member: 30952"><p>The problem with race class limits from earlier editions (specifically 1e AD&D), IMO, is they just don't make any sense for any reasons other than fluff (i.e. setting specific). I don't recall any mention in the early edition "core books" mentioning any setting specific information, in the way of fluff.</p><p>Race class level limits, made even less sense. Without resorting to multi-classing, once your Dwarven fighter hit level 8, he gained absolutely nothing other than loot. So your Dwarven fighter is still gaining experience by continuing to adventure, yet he never learns to wield his axe with any greater precision (i.e. his chances of hitting never improve). And as others have pointed out, Dwarves have a far longer lifespan than Humans.</p><p>There was little attempt to explain why such limits existed. Maybe some fluff, for context, should have been included to provide some sort of reasoning behind the limits. </p><p>I'd been playing for close to ten years before I learned of the early Greyhawk and Blackmoore campaigns and how they helped give rise to the game called AD&D. From which I was able to figure out that some of the non-sensical rules were hold-overs from these early settings, which had been included to the system.</p><p>The rules I found non-sensical, I pretty much ignored, especially race class and race class level limits.</p><p>I will say, that while I never really played it, at least the Basic System did allow demi-humans continual if much reduced advancement at higher levels.</p></blockquote><p></p>
[QUOTE="Roadkill101, post: 3256505, member: 30952"] The problem with race class limits from earlier editions (specifically 1e AD&D), IMO, is they just don't make any sense for any reasons other than fluff (i.e. setting specific). I don't recall any mention in the early edition "core books" mentioning any setting specific information, in the way of fluff. Race class level limits, made even less sense. Without resorting to multi-classing, once your Dwarven fighter hit level 8, he gained absolutely nothing other than loot. So your Dwarven fighter is still gaining experience by continuing to adventure, yet he never learns to wield his axe with any greater precision (i.e. his chances of hitting never improve). And as others have pointed out, Dwarves have a far longer lifespan than Humans. There was little attempt to explain why such limits existed. Maybe some fluff, for context, should have been included to provide some sort of reasoning behind the limits. I'd been playing for close to ten years before I learned of the early Greyhawk and Blackmoore campaigns and how they helped give rise to the game called AD&D. From which I was able to figure out that some of the non-sensical rules were hold-overs from these early settings, which had been included to the system. The rules I found non-sensical, I pretty much ignored, especially race class and race class level limits. I will say, that while I never really played it, at least the Basic System did allow demi-humans continual if much reduced advancement at higher levels. [/QUOTE]
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