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What is wrong with race class limits?
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<blockquote data-quote="AFGNCAAP" data-source="post: 3256807" data-attributes="member: 871"><p>Frankly, I was glad race/class/level limits were tossed out the window, as well as Prerequisites (or at least, the hard number prereqs of old). Though I understand the reasons behind the limits, I didn't like there presence. I didn't care for the differentiated XP charts, either (esp. with multiclassing).</p><p></p><p>Now, I did like the "revamped" old D&D of the Red Box days, but that's because it solely had classes (rather than race/class combos). I'd play that version of D&D again just for fun: heck, I'd like it if the classes were reworked to all use the same XP chart & threw out the level caps for the demihuman classes.</p><p></p><p>The race/class combo limits seemed ridiculously arbitrary, and in some cases, a bit nonsensical. Tree-hugging elves can't be druids (or at least the "default" elves--don't get me started on demihuman subraces)? Only half-elves can be bards (& not elves, or any other race for that matter)? Only humans could be barbarians?</p><p></p><p>Also, IMHO, the races (& subraces) of demihumans in AD&D grew to fit around these rules: gnomes essentially were magic-using dwarves (or rather, closer to mythical dwarves compared to the Tolkienesque default dwarves); various elf subraces allowed for race/class combos that the default elves couldn't assume; various subraces also allowed for improved level caps for certain classes. But, ultimately, IMHO, subraces min-maxed the set-in-stone system. It's better to play a grey elf mage instead of a high elf mage due to level limits & stat mods. Why play a hill dwarf when a mountain dwarf is more appealing?</p><p></p><p>Until 3.X cast out the limits, houserules were the only thing that modified these limits, and houserules vary from DM to DM (or even campaign to campaign). IMHO, it's always easier to place limits than it is to expand options, esp. if you're expanding options into uncharted territory.</p><p></p><p>As for limiting access to classes by race, I think that's only viable for Prestige Classes--core classes should not have any such limits. Then again, I also think that core classes shouldn't have Alignment restrictions, either (and classes with AL restrictions should become PrCs).</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 3256807, member: 871"] Frankly, I was glad race/class/level limits were tossed out the window, as well as Prerequisites (or at least, the hard number prereqs of old). Though I understand the reasons behind the limits, I didn't like there presence. I didn't care for the differentiated XP charts, either (esp. with multiclassing). Now, I did like the "revamped" old D&D of the Red Box days, but that's because it solely had classes (rather than race/class combos). I'd play that version of D&D again just for fun: heck, I'd like it if the classes were reworked to all use the same XP chart & threw out the level caps for the demihuman classes. The race/class combo limits seemed ridiculously arbitrary, and in some cases, a bit nonsensical. Tree-hugging elves can't be druids (or at least the "default" elves--don't get me started on demihuman subraces)? Only half-elves can be bards (& not elves, or any other race for that matter)? Only humans could be barbarians? Also, IMHO, the races (& subraces) of demihumans in AD&D grew to fit around these rules: gnomes essentially were magic-using dwarves (or rather, closer to mythical dwarves compared to the Tolkienesque default dwarves); various elf subraces allowed for race/class combos that the default elves couldn't assume; various subraces also allowed for improved level caps for certain classes. But, ultimately, IMHO, subraces min-maxed the set-in-stone system. It's better to play a grey elf mage instead of a high elf mage due to level limits & stat mods. Why play a hill dwarf when a mountain dwarf is more appealing? Until 3.X cast out the limits, houserules were the only thing that modified these limits, and houserules vary from DM to DM (or even campaign to campaign). IMHO, it's always easier to place limits than it is to expand options, esp. if you're expanding options into uncharted territory. As for limiting access to classes by race, I think that's only viable for Prestige Classes--core classes should not have any such limits. Then again, I also think that core classes shouldn't have Alignment restrictions, either (and classes with AL restrictions should become PrCs). [/QUOTE]
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