Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is wrong with race class limits?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3257854" data-attributes="member: 11760"><p>I suppose it was naive to hope that folks defending the rule (especially since a lot of the arguments against it are a little thin, especially from people who never played prior to 3E) would do something other than spit the stupid "they just want kewl powerz for their templated munchkin characters!" line.</p><p></p><p>The people who actually feel that way aren't stung by the line and the people you might actually sway over to your side will be turned off by this. If your only purpose in posting is to insult the knuckle-dragging 3E players, you might as well stay in the positive feedback loop of Dragonsfoot instead.</p><p></p><p>Now then ...</p><p></p><p>Anyone saying that 1E doesn't have an implicit setting needs to reread the 1E Monster Manual, where it specifically outlines the drow's place in the world -- as rumor, without stats. Later monster books would likewise make it clear that 1E was mostly meant to replicate Greyhawk. If your home campaign differed greatly from Greyhawk, you could change any rule you wanted to, but that doesn't make it a bad rule by definition.</p><p></p><p>And as a game with a strongly implied setting, cosmology and so on, it was perfectly appropriate of EGG to say that the demihumans and humanoids just didn't have the right souls/spirits to advance in the same ways that humans did. He created a humanocentric setting and had the rules mechanically reflect that. That's a pretty standard concept in today's games of all sorts: Make the setting the natural result of the mechanics.</p><p></p><p>I think the best argument against the rules is that they don't matter until the campaign has progressed a long ways. The theoretical balance doesn't matter, in other words, until the campaign is past 8th level. Given that plenty of campaigns don't get that far, it makes demihumans <em>too good</em>.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3257854, member: 11760"] I suppose it was naive to hope that folks defending the rule (especially since a lot of the arguments against it are a little thin, especially from people who never played prior to 3E) would do something other than spit the stupid "they just want kewl powerz for their templated munchkin characters!" line. The people who actually feel that way aren't stung by the line and the people you might actually sway over to your side will be turned off by this. If your only purpose in posting is to insult the knuckle-dragging 3E players, you might as well stay in the positive feedback loop of Dragonsfoot instead. Now then ... Anyone saying that 1E doesn't have an implicit setting needs to reread the 1E Monster Manual, where it specifically outlines the drow's place in the world -- as rumor, without stats. Later monster books would likewise make it clear that 1E was mostly meant to replicate Greyhawk. If your home campaign differed greatly from Greyhawk, you could change any rule you wanted to, but that doesn't make it a bad rule by definition. And as a game with a strongly implied setting, cosmology and so on, it was perfectly appropriate of EGG to say that the demihumans and humanoids just didn't have the right souls/spirits to advance in the same ways that humans did. He created a humanocentric setting and had the rules mechanically reflect that. That's a pretty standard concept in today's games of all sorts: Make the setting the natural result of the mechanics. I think the best argument against the rules is that they don't matter until the campaign has progressed a long ways. The theoretical balance doesn't matter, in other words, until the campaign is past 8th level. Given that plenty of campaigns don't get that far, it makes demihumans [i]too good[/i]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is wrong with race class limits?
Top