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What is wrong with race class limits?
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<blockquote data-quote="RFisher" data-source="post: 3260015" data-attributes="member: 3608"><p>Oh. Thank you. I thought my experience of actually <em>seeing</em> players playing characters more than four levels below the rest of the party & being the most effective PC in 1e games meant that it could be done. Now I see that it can't.</p><p></p><p>(^_^)</p><p></p><p></p><p></p><p>Back in my 1e days, I <em>really</em> agreed with this. Not that I thought that players didn't play demihumans as alien enough. (I probably wouldn't have even thought of that then.) Just that I found it hard to reconcile settings with elvish kingdoms & dwarvish kingdoms with me setting the adventure in a human kingdom & all the players choosing to play demihumans.</p><p></p><p>That, & that I usually wanted elves to be more like the legends I was reading & NPCs only. But suggesting that the PCs couldn't be demihumans was a sure route to an argument.</p><p></p><p></p><p></p><p>Of course, the 1e DMG said something along the lines of 1st & 2nd level clerical spells weren't granted by higher powers!</p><p></p><p>In my classic D&D world, demihumans lack souls. (Which for me means...) The have no gods. They have no impulse to worship gods. Gods don't seek to recruit them directly since they lack that important spiritual currency. Possibly without a soul they don't even have the capability to channel divine power in clerical fashion.</p><p></p><p>Which is just to say that, whatever the restriction, I'm sure all of us are creative enough to rationalize it.</p><p></p><p></p><p></p><p>Assuming this is true, what's wrong with D&D having some ideas of its own (e.g. beholder) besides being influenced by myth/legend/literature?</p></blockquote><p></p>
[QUOTE="RFisher, post: 3260015, member: 3608"] Oh. Thank you. I thought my experience of actually [i]seeing[/i] players playing characters more than four levels below the rest of the party & being the most effective PC in 1e games meant that it could be done. Now I see that it can't. (^_^) Back in my 1e days, I [i]really[/i] agreed with this. Not that I thought that players didn't play demihumans as alien enough. (I probably wouldn't have even thought of that then.) Just that I found it hard to reconcile settings with elvish kingdoms & dwarvish kingdoms with me setting the adventure in a human kingdom & all the players choosing to play demihumans. That, & that I usually wanted elves to be more like the legends I was reading & NPCs only. But suggesting that the PCs couldn't be demihumans was a sure route to an argument. Of course, the 1e DMG said something along the lines of 1st & 2nd level clerical spells weren't granted by higher powers! In my classic D&D world, demihumans lack souls. (Which for me means...) The have no gods. They have no impulse to worship gods. Gods don't seek to recruit them directly since they lack that important spiritual currency. Possibly without a soul they don't even have the capability to channel divine power in clerical fashion. Which is just to say that, whatever the restriction, I'm sure all of us are creative enough to rationalize it. Assuming this is true, what's wrong with D&D having some ideas of its own (e.g. beholder) besides being influenced by myth/legend/literature? [/QUOTE]
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What is wrong with race class limits?
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