Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is wrong with race class limits?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Storm Raven" data-source="post: 3261651" data-attributes="member: 307"><p>Actually, if you read that section, one of the reasons he gives for players not playing "monsters" as PCs is that they will be driven to behave too much like monsters - the player of the gold dragon will, because he is playing a gold dragon, seek to have his PC hoard treasure and live alone and so on. Not that the player could not play the role, but rather that the role did not lend itself to playing in the context of a party oriented dungeon delving game.</p><p></p><p>There was also a question of game balance alluded to - those who want to play monsters as PCs, in Gygax's writing, are assumed to want to do so because of the power boost that doing that would grant. However, if the game is otherwised balanced to allow for such characters, this issue would seem to pretty much solve itself - if playing a gold dragon means that I'm a 1st level character while everyone else is a 17th level human or demi-human (or whatever the appropriate adjustment would work out to be), then the power seeking issue goes away.</p><p></p><p>But, on the main topic, the problem with class and level limits is that they don't do the job they were intended to do. I don't think anyone would deny that the array of special abilities gained by nonhuman races in Oe/1e/2e were, in general, superior to the race based special abilities gained by human characters. The question is how do you create some sort of equity so that playing an elf is not an obviously superior game choice to playing a human? The method Gygax chose was race and level limits. But that doesn't do much to solve the problem. Before level 8-10 or so, it provides no balancing effect at all, and at levels higher than that, it simply imposes a hard cap, which doesn't provide balance either - it just means that demi-human characters retire, having never been hampered in their in-game use to compensate for their array of benefits. In effect, it tries to achieve a goal by imposing a rule on something else entirely. Level limits are sort of like you town council saying "everyone has to mow their lawn, and if they don't, we will make these orphans eat broccoli for dinner every night." It is a "cure" that has no relation to what it is trying to remedy.</p><p></p><p>I think that the 3e methodology - making all PC races more or less balanced against one another <em>a priori</em> - is a better solution. Then, if you want to impose race and level limits as a setting element (or not), the system remains more or less equitable, since the races were balanced to begin with.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 3261651, member: 307"] Actually, if you read that section, one of the reasons he gives for players not playing "monsters" as PCs is that they will be driven to behave too much like monsters - the player of the gold dragon will, because he is playing a gold dragon, seek to have his PC hoard treasure and live alone and so on. Not that the player could not play the role, but rather that the role did not lend itself to playing in the context of a party oriented dungeon delving game. There was also a question of game balance alluded to - those who want to play monsters as PCs, in Gygax's writing, are assumed to want to do so because of the power boost that doing that would grant. However, if the game is otherwised balanced to allow for such characters, this issue would seem to pretty much solve itself - if playing a gold dragon means that I'm a 1st level character while everyone else is a 17th level human or demi-human (or whatever the appropriate adjustment would work out to be), then the power seeking issue goes away. But, on the main topic, the problem with class and level limits is that they don't do the job they were intended to do. I don't think anyone would deny that the array of special abilities gained by nonhuman races in Oe/1e/2e were, in general, superior to the race based special abilities gained by human characters. The question is how do you create some sort of equity so that playing an elf is not an obviously superior game choice to playing a human? The method Gygax chose was race and level limits. But that doesn't do much to solve the problem. Before level 8-10 or so, it provides no balancing effect at all, and at levels higher than that, it simply imposes a hard cap, which doesn't provide balance either - it just means that demi-human characters retire, having never been hampered in their in-game use to compensate for their array of benefits. In effect, it tries to achieve a goal by imposing a rule on something else entirely. Level limits are sort of like you town council saying "everyone has to mow their lawn, and if they don't, we will make these orphans eat broccoli for dinner every night." It is a "cure" that has no relation to what it is trying to remedy. I think that the 3e methodology - making all PC races more or less balanced against one another [i]a priori[/i] - is a better solution. Then, if you want to impose race and level limits as a setting element (or not), the system remains more or less equitable, since the races were balanced to begin with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is wrong with race class limits?
Top