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What is wrong with race class limits?
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<blockquote data-quote="Melan" data-source="post: 3262116" data-attributes="member: 1713"><p>In all the thread, this is probably the best point. Given the time required to gain levels in 1e and 2e, level limits were a much lesser nuisance than people suggest. Going from personal experience, characters above 10th level were extremely rare. In all the campaigns I have run, only one PC could advance to the 14th level, and I removed him from play by allowing him to become a demigod. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That's a whole different mindset than a game where there are several epic-level characters running around.</p><p></p><p>AD&D and OD&D also had a different power scale. Advancement peaked at 9th level and greatly slowed afterwards. You just didn't get that much better - a bit more hit points, and a few high level spells, but that was it. And in a game where low level spells remained brutally effective and monsters didn't advance much, a nonhuman PC who had hit level limits could easily play and be effective in a higher level party. Once you were around 9th level, you already had a chance against giants, dragons and demons, and in large parties, challenge lesser gods and win. Juiblex only had 88 hit points, and Orcus had maybe double that amount. What more could you want?</p><p></p><p>Of course, I get while people don't like the rule. It just didn't bother me, or my companions, and had little effect on our games.</p></blockquote><p></p>
[QUOTE="Melan, post: 3262116, member: 1713"] In all the thread, this is probably the best point. Given the time required to gain levels in 1e and 2e, level limits were a much lesser nuisance than people suggest. Going from personal experience, characters above 10th level were extremely rare. In all the campaigns I have run, only one PC could advance to the 14th level, and I removed him from play by allowing him to become a demigod. :) That's a whole different mindset than a game where there are several epic-level characters running around. AD&D and OD&D also had a different power scale. Advancement peaked at 9th level and greatly slowed afterwards. You just didn't get that much better - a bit more hit points, and a few high level spells, but that was it. And in a game where low level spells remained brutally effective and monsters didn't advance much, a nonhuman PC who had hit level limits could easily play and be effective in a higher level party. Once you were around 9th level, you already had a chance against giants, dragons and demons, and in large parties, challenge lesser gods and win. Juiblex only had 88 hit points, and Orcus had maybe double that amount. What more could you want? Of course, I get while people don't like the rule. It just didn't bother me, or my companions, and had little effect on our games. [/QUOTE]
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