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What is wrong with race class limits?
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<blockquote data-quote="BroccoliRage" data-source="post: 3262369" data-attributes="member: 38402"><p>It's a game. Anyone who is going to put enough of an investment into playing a game that PERSONAL respect comes into play, is too much of a freak to be in my basement. We want to play a game, not have discourses. We all know the rules, we all go by the rules. If a rule doesn't cover a situation, or a new homebrew setting doesn't allow elves, so be it. How chicldish do you have to be to argue over such a thing?</p><p></p><p>When you play Monopoly, do you lose respect for your fellow players if they beat you? That's just silly. </p><p></p><p>What I said isn't egomania. It's the collective atttitude my group shows to whoever is behind the screen at the moment; "You're running the game; what you say goes." This applies to everyone who gets behind the screen, whether my 13 year old brother (the youngest in our group), or my 40 year old pal from the navy. Regardless of edition, system or whatever, in my basement with our group the D(G)M is always in charge. Visitors who want to waste time arguing are tossed out the door. It's the only way to drive the point home. Call it "draconian" and "egomaniacal" (like I really care) all you want, it's held our group together. Time spent arguing is time that could be spent gaming. If the DM makes a decision, that's the decision we stick with. Bring up your disputes AFTER gaming. If the DM was wrong, and if he is worth wearing that title, he'll remember it in the future. But that those kind of arguments should occur AFTER playing, not DURING, was my point. Try it like this, sometime. You may find that arguing over intiative order or the proper working of spell doesn't really matter in the long run, or that most DM's will be happy to say that you were right, now that the whole momentum of the game is being stopped over something negligible.</p><p></p><p>Every time I'm done playing, I say the same thing:</p><p></p><p>"Questions, comments, death threats?"</p><p></p><p>And I do not talk during that time, instead I listen. Every person in our group does the same thing, it helps strengthen all of us as players while not interrupting gameplay.</p><p></p><p>Those that mess up our collective mechanism get told to get out. By the entire mechanism. And yet, we've never had a shortage of players. Most folks understand this rule, as it's laid out on the table before a game starts.</p><p></p><p></p><p>You can now go back to telling me how gosh-darned unfair I am, and judging my personality based on my appraoch to playing a game.</p></blockquote><p></p>
[QUOTE="BroccoliRage, post: 3262369, member: 38402"] It's a game. Anyone who is going to put enough of an investment into playing a game that PERSONAL respect comes into play, is too much of a freak to be in my basement. We want to play a game, not have discourses. We all know the rules, we all go by the rules. If a rule doesn't cover a situation, or a new homebrew setting doesn't allow elves, so be it. How chicldish do you have to be to argue over such a thing? When you play Monopoly, do you lose respect for your fellow players if they beat you? That's just silly. What I said isn't egomania. It's the collective atttitude my group shows to whoever is behind the screen at the moment; "You're running the game; what you say goes." This applies to everyone who gets behind the screen, whether my 13 year old brother (the youngest in our group), or my 40 year old pal from the navy. Regardless of edition, system or whatever, in my basement with our group the D(G)M is always in charge. Visitors who want to waste time arguing are tossed out the door. It's the only way to drive the point home. Call it "draconian" and "egomaniacal" (like I really care) all you want, it's held our group together. Time spent arguing is time that could be spent gaming. If the DM makes a decision, that's the decision we stick with. Bring up your disputes AFTER gaming. If the DM was wrong, and if he is worth wearing that title, he'll remember it in the future. But that those kind of arguments should occur AFTER playing, not DURING, was my point. Try it like this, sometime. You may find that arguing over intiative order or the proper working of spell doesn't really matter in the long run, or that most DM's will be happy to say that you were right, now that the whole momentum of the game is being stopped over something negligible. Every time I'm done playing, I say the same thing: "Questions, comments, death threats?" And I do not talk during that time, instead I listen. Every person in our group does the same thing, it helps strengthen all of us as players while not interrupting gameplay. Those that mess up our collective mechanism get told to get out. By the entire mechanism. And yet, we've never had a shortage of players. Most folks understand this rule, as it's laid out on the table before a game starts. You can now go back to telling me how gosh-darned unfair I am, and judging my personality based on my appraoch to playing a game. [/QUOTE]
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