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What is wrong with race class limits?
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<blockquote data-quote="PapersAndPaychecks" data-source="post: 3262562" data-attributes="member: 28854"><p>I disagree. The first module published for 1e? S1, character levels 10-14. The first series? GDQ, character levels 9-14.</p><p></p><p>1e does begin to "break" past level 14 or so -- in the sense that human mages and clerics outshine other characters to a deleterious degree -- and it was supposed to take about a year (if you played weekly) to get to name level.</p><p></p><p></p><p></p><p>Its purpose is to impact player choices, though, not actual play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Truth is that 1e makes very few concessions to "balance" at individual levels. The only concession to "balance" is if you take the structure as a whole.</p><p></p><p>A 1st level cleric, who with even moderate stats has three times the number of spell slots as a mage and a selection of 12 spells instead of 4, also uses the same combat table as a fighter and gets better saving throws... but still, not everyone played clerics. We were prepared to start fighters or mages or (for some people) thieves because we knew they'd suck less later on.</p></blockquote><p></p>
[QUOTE="PapersAndPaychecks, post: 3262562, member: 28854"] I disagree. The first module published for 1e? S1, character levels 10-14. The first series? GDQ, character levels 9-14. 1e does begin to "break" past level 14 or so -- in the sense that human mages and clerics outshine other characters to a deleterious degree -- and it was supposed to take about a year (if you played weekly) to get to name level. Its purpose is to impact player choices, though, not actual play. ;) Truth is that 1e makes very few concessions to "balance" at individual levels. The only concession to "balance" is if you take the structure as a whole. A 1st level cleric, who with even moderate stats has three times the number of spell slots as a mage and a selection of 12 spells instead of 4, also uses the same combat table as a fighter and gets better saving throws... but still, not everyone played clerics. We were prepared to start fighters or mages or (for some people) thieves because we knew they'd suck less later on. [/QUOTE]
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