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What is wrong with race class limits?
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<blockquote data-quote="Storm Raven" data-source="post: 3263147" data-attributes="member: 307"><p>Actually, for the most part, with S1, it made little difference waht level you were, since most of the adventure consisted of using metagaming for the players to have their characters avoid the "you die, no save" traps and so on.</p><p></p><p></p><p></p><p>Yeah, they were. The original G series were tournament modules used at Origins 1978. The D series was used as tournament modules for Gen Con 11. Considering I have copies of these on my shelf right now that say "Official Tournament Modules" on their cover and detail their use at Origins and GenCon, I don't think you have much of a leg to stand on.</p><p></p><p></p><p></p><p>S1 was the original tournament module ever used, at Origins 1.</p><p></p><p></p><p></p><p>They were desinged as tournament modules, with the idea that they would be played by the pregenerated characters included in the text. The fact that they got released for sale and general use was a side effect.</p><p></p><p></p><p></p><p>Not really.</p><p></p><p></p><p></p><p>Maybe the fact that they were the only game in town when they were released has something to do with it? The subsequent 1e module market was dominated by mid level adventures with a smattering of high level adventures here and there, I think it is clear where most people played the system. Of course, several of the high level adventures you have cited were designed to showcase the battelsystem rules, rather than have actual high level characters adventure using the standard system, which tells me that the marketplace had decided that the system on its own didn't work very well at those points.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 3263147, member: 307"] Actually, for the most part, with S1, it made little difference waht level you were, since most of the adventure consisted of using metagaming for the players to have their characters avoid the "you die, no save" traps and so on. Yeah, they were. The original G series were tournament modules used at Origins 1978. The D series was used as tournament modules for Gen Con 11. Considering I have copies of these on my shelf right now that say "Official Tournament Modules" on their cover and detail their use at Origins and GenCon, I don't think you have much of a leg to stand on. S1 was the original tournament module ever used, at Origins 1. They were desinged as tournament modules, with the idea that they would be played by the pregenerated characters included in the text. The fact that they got released for sale and general use was a side effect. Not really. Maybe the fact that they were the only game in town when they were released has something to do with it? The subsequent 1e module market was dominated by mid level adventures with a smattering of high level adventures here and there, I think it is clear where most people played the system. Of course, several of the high level adventures you have cited were designed to showcase the battelsystem rules, rather than have actual high level characters adventure using the standard system, which tells me that the marketplace had decided that the system on its own didn't work very well at those points. [/QUOTE]
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