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What is wrong with race class limits?
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<blockquote data-quote="tx7321" data-source="post: 3266570" data-attributes="member: 43146"><p>Gentlegamer has this right. Role Play in the since of D&D (and most RPGs) relates to playing the role of the character however you choose. This could be someone moving his piece like a chess piece...yes (as long as he understands, he "is" that guy. So when the DM controlling an NPC talks to the player, he speaks for </p><p>it or somehow responds. The player might say "my guy replies, 'I'm looking for a cleric to heal my friends" or he might say "I tell this guy I need a cleric (perhaps imagining the conversation but not acting it out)", or the player could act it out and could launch into some drawn out thespian act "good sir of the nobel town of Thax, one of my comrads has been severly injured investigating the ruins near town, and he is in desperate need of clerica healing". etc. Generally the Ham Actor at the table is actually a destraction to the others, dragging them out of their imaginations and back into the living room. Thats why a good balance is required (the ham actor if under control adds to the experiance, if over done detracts). </p><p></p><p>Anyhow, Immersion relates to the ability of the player to experiance the world of the DM through their own imagination (no talking acting etc. are even needed). Some of the elements of later editions (like feats and skills). To me the game lost its focus on immersion (as defined above) and moved its focus to building (in the tradition of games like Magic) and acting in the capital A since (changing your personality to that of your characters, rather then keeping your personality and just doing minor alterations to it based more or less on the archetype).</p><p></p><p>Q: "Obviously I disagree. You're equating role-immersion style of play with the "correct" way to play. The primary objective is to challenge the players. The characters are merely means to this end."</p><p></p><p>Again, this is correct (to the original philosophy of the game in 1E anyway). And, I'd also argue that role-immersion is not taking on the personality, its bringing in your personality, and using the "tool kit" of your archetype (if you want to customize it, you just act differently (a fighter running around in plate or one in studded leather etc....no need for feats and skills...and much mor fun. Yep, Skills and Feats and traditional acting are all distractions from RPG style Immersion. Unfortunatly this old definition has been changed by those of later editions to meet the needs of the newer systems.</p></blockquote><p></p>
[QUOTE="tx7321, post: 3266570, member: 43146"] Gentlegamer has this right. Role Play in the since of D&D (and most RPGs) relates to playing the role of the character however you choose. This could be someone moving his piece like a chess piece...yes (as long as he understands, he "is" that guy. So when the DM controlling an NPC talks to the player, he speaks for it or somehow responds. The player might say "my guy replies, 'I'm looking for a cleric to heal my friends" or he might say "I tell this guy I need a cleric (perhaps imagining the conversation but not acting it out)", or the player could act it out and could launch into some drawn out thespian act "good sir of the nobel town of Thax, one of my comrads has been severly injured investigating the ruins near town, and he is in desperate need of clerica healing". etc. Generally the Ham Actor at the table is actually a destraction to the others, dragging them out of their imaginations and back into the living room. Thats why a good balance is required (the ham actor if under control adds to the experiance, if over done detracts). Anyhow, Immersion relates to the ability of the player to experiance the world of the DM through their own imagination (no talking acting etc. are even needed). Some of the elements of later editions (like feats and skills). To me the game lost its focus on immersion (as defined above) and moved its focus to building (in the tradition of games like Magic) and acting in the capital A since (changing your personality to that of your characters, rather then keeping your personality and just doing minor alterations to it based more or less on the archetype). Q: "Obviously I disagree. You're equating role-immersion style of play with the "correct" way to play. The primary objective is to challenge the players. The characters are merely means to this end." Again, this is correct (to the original philosophy of the game in 1E anyway). And, I'd also argue that role-immersion is not taking on the personality, its bringing in your personality, and using the "tool kit" of your archetype (if you want to customize it, you just act differently (a fighter running around in plate or one in studded leather etc....no need for feats and skills...and much mor fun. Yep, Skills and Feats and traditional acting are all distractions from RPG style Immersion. Unfortunatly this old definition has been changed by those of later editions to meet the needs of the newer systems. [/QUOTE]
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